asmrobot
2019-08-31 013a5eb0380063717241a9d6705557d9a59adbfe
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using RichCreator.Utility;
using RichCreator.Utility.Captures;
using RichCreator.Utility.CV;
using RichCreator.Utility.InputControl;
using RichCreator.Utility.Structs;
using RichCreator.Utility.Utilitys;
using Emgu.CV;
using Emgu.CV.Structure;
using RichCreator.Jobs;
using RichCreator.Jobs.StateMachines;
using System;
using System.Collections.Generic;
using System.Threading;
 
namespace RichCreator.Maps
{
    /// <summary>
    /// 组队
    /// </summary>
    public class GroupMap : MapInfo
    {
        /// <summary>
        /// 游戏区域
        /// </summary>
        public ZTRectangle GameRect { get; set; }
 
        
 
        public CancellationToken cancellationToken { get; set; }
 
        private const bool isCreateGroup = false;
        
        public override bool Start(ZTRectangle gameRect, CancellationToken cancelToken, Int32 runningStep)
        {
            this.GameRect = gameRect;
            this.cancellationToken = cancelToken;
 
            WindowUtils.SetDnfToTop();
            string groupName = "aabbccddee";
            if (isCreateGroup)
            {
                //创建队伍
                if (!CreateGroup(groupName))
                {
                    G.Instance.InfoWriter("创建队伍失败");
                    return false;
                }
            }
            else
            {
                //加入队伍
                if (!JoinGroup(groupName))
                {
                    G.Instance.InfoWriter("加入队伍失败");
                    return false;
                }
            }
            
            
            CloseAllAlertWindow(this.cancellationToken, this.GameRect);
            return true;
        }
 
 
        
 
        /// <summary>
        /// 切换频道
        /// </summary>
        /// <param name="channelItem"></param>
        /// <returns></returns>
        private bool ChangeChannel(ChannelItem channelItem)
        {
 
            return true;
        }
 
        /// <summary>
        /// 创建队伍
        /// </summary>
        /// <returns></returns>
        private bool CreateGroup(string groupName)
        {
            ZTRectangle mygroupButtonRect = ZTRectangle.Empty;
            //打开队伍信息窗口
            ZTRectangle groupWindowTextRect = ZTRectangle.Empty;
            ZTRectangle searchButtonRect = ZTRectangle.Empty;
            ZTRectangle createGroupButtonRect = ZTRectangle.Empty;
            bool hasGroup = false;
            if (!OpenGroupWindow(out groupWindowTextRect,out searchButtonRect,out createGroupButtonRect,out hasGroup))
            {
                G.Instance.InfoWriter("打开组队信息窗口失败");
                return false;
            }
 
            if (hasGroup)
            {
                return true;
            }
            
            //打开创建队伍窗口
            ZTRectangle createGroupWindowTextRect = ZTRectangle.Empty, okButtonRect = ZTRectangle.Empty;
            if (!OpenCreateGroupWindow(out createGroupWindowTextRect,out okButtonRect ,createGroupButtonRect))
            {
                return false;
            }
 
            
            ZTPoint windowCenter = createGroupWindowTextRect.GetCenterPoint();
            G.Instance.InputControl.MoveToAndClick(new ZTPoint(windowCenter.X + 50, windowCenter.Y + 80));
            //清空文字
            for (int i = 0; i < 15; i++)
            {
                G.Instance.InputControl.PressKey(false, false, false, false, false, false, false, false, HIDCode.Backspace);
            }
            //输入队伍名
            G.Instance.InputControl.InputString(groupName);
            
            //点击创建
            G.Instance.InputControl.MoveToAndClick(okButtonRect.GetCenterPoint());
            
            bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
                //识别是否有我的队伍按钮
                return GroupCVHelper.ExistsMyGroupButton(out mygroupButtonRect, this.GameRect);
            });
            if (result)
            {
                G.Instance.InfoWriter("group ok");
                return true;
            }
            return false;
        }
 
 
        /// <summary>
        /// 加入队伍
        /// </summary>
        /// <returns></returns>
        private bool JoinGroup(string groupName)
        {
            ZTRectangle mygroupButtonRect = ZTRectangle.Empty;
            //打开队伍信息窗口
            ZTRectangle groupWindowTextRect = ZTRectangle.Empty;
            ZTRectangle searchButtonRect = ZTRectangle.Empty;
            ZTRectangle createGroupButtonRect = ZTRectangle.Empty;
            bool hasGroup = false;
            if (!OpenGroupWindow(out groupWindowTextRect,out searchButtonRect, out createGroupButtonRect, out hasGroup))
            {
                G.Instance.InfoWriter("打开组队信息窗口失败");
                return false;
            }
 
            if (hasGroup)
            {
                return true;
            }
 
            ZTPoint searchButtonCenerPoint = searchButtonRect.GetCenterPoint();
            //输入组名
            G.Instance.InputControl.MoveToAndClick(new ZTPoint (searchButtonCenerPoint.X-80,searchButtonCenerPoint.Y));
            DeleteAllChar(groupName.Length + 3);
            G.Instance.InputControl.InputString(groupName);
 
 
            //点搜索
            G.Instance.InputControl.MoveToAndClick(searchButtonCenerPoint);
 
            //查找组项
            ZTRectangle groupItemRect = ZTRectangle.Empty;
            bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
                //识别组项
                return GroupCVHelper.FindGroupItem(out groupItemRect, this.GameRect);
            });
            if (!result)
            {
                G.Instance.InfoWriter("group item not finded");
                return true;
            }
 
 
 
            //点组名打开窗口
            G.Instance.InputControl.MoveToAndClick(groupItemRect.GetCenterPoint());
 
 
            //查找是否打开成员列表窗
            ZTRectangle joinButtonRect = ZTRectangle.Empty;
            result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
                //识别是否打开成员列表窗
                return GroupCVHelper.FindGroupMemberWindow(out joinButtonRect, this.GameRect);
            });
            if (!result)
            {
                G.Instance.InfoWriter("group member window not finded");
                return true;
            }
 
            //点击加入队伍
            G.Instance.InputControl.MoveToAndClick(joinButtonRect.GetCenterPoint());
 
            //查找是否已经组队成功,30秒
            result = FuncUtils.TimeoutCancelableWrap(30000, this.cancellationToken, () => {
                //识别是否有我的队伍按钮
                return GroupCVHelper.ExistsMyGroupButton(out mygroupButtonRect, this.GameRect);
            });
            if (result)
            {
                G.Instance.InfoWriter("group ok");
                return true;
            }
 
 
            return false;
        }
 
 
        /// <summary>
        /// 打开技能窗
        /// </summary>
        /// <param name="titleRect"></param>
        /// <param name="lvRect"></param>
        /// <param name="upKeyRect"></param>
        /// <param name="downKeyRect"></param>
        /// <returns></returns>
        private bool OpenGroupWindow(out ZTRectangle groupWindowTextRect,out ZTRectangle searchButtonRect, out ZTRectangle createGroupButton,out bool hasGroup)
        {
            hasGroup = false;
            createGroupButton = ZTRectangle.Empty;
            groupWindowTextRect = ZTRectangle.Empty;
            searchButtonRect = ZTRectangle.Empty;
 
            bool innerHasGroup = false;
            ZTRectangle innerGroupWindowTextRect = ZTRectangle.Empty, innerSearchButtonRect = ZTRectangle.Empty, innerCreateGroupButton = ZTRectangle.Empty;
            for (int i = 0; i < 2; i++)
            {
                CloseAllAlertWindow(this.cancellationToken, this.GameRect);
                G.Instance.InputControl.PressKey(RandomUtils.KeyPressDuration, HIDCode.RightSquarebrackets);
 
                bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
                    //识别队伍窗
                    return GroupCVHelper.FindGroupWindow(out innerGroupWindowTextRect, out innerSearchButtonRect, out innerCreateGroupButton,out innerHasGroup, this.GameRect);
                });
                if (result)
                {
                    groupWindowTextRect = innerGroupWindowTextRect;
                    searchButtonRect = innerSearchButtonRect;
                    createGroupButton = innerCreateGroupButton;
                    hasGroup = innerHasGroup;
                    return true;
                }
            }
            G.Instance.InfoWriter("打开队伍信息对话框失败");
            return false;
        }
 
 
        /// <summary>
        /// 删除左右指定数量的字符
        /// </summary>
        /// <param name="count"></param>
        private void DeleteAllChar(int count)
        {
            for (int i = 0; i < count; i++)
            {
                G.Instance.InputControl.PressKey(false, false, false, false, false, false, false, false, HIDCode.Delete);
                G.Instance.InputControl.PressKey(false, false, false, false, false, false, false, false, HIDCode.Backspace);
            }
        }
 
        /// <summary>
        /// 打开创建队伍窗口
        /// </summary>
        /// <param name="createGroupButtonRect"></param>
        /// <returns></returns>
        private bool OpenCreateGroupWindow(out ZTRectangle createGroupWindowTextRect,out ZTRectangle okButtonRect,ZTRectangle createGroupButtonRect)
        {
            createGroupWindowTextRect = ZTRectangle.Empty;
            okButtonRect = ZTRectangle.Empty;
            ZTRectangle innerCreateGroupWindowTextRect = ZTRectangle.Empty, innerOkButtonRect = ZTRectangle.Empty;
            for (int i = 0; i < 2; i++)
            {
                //点击创建队伍
                G.Instance.InputControl.MoveToAndClick(createGroupButtonRect.GetCenterPoint());
                bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
                    //识别创建队伍窗
                    return GroupCVHelper.FindCreateGroupWindow(out innerCreateGroupWindowTextRect, out innerOkButtonRect, this.GameRect);
                });
                if (result)
                {
                    createGroupWindowTextRect = innerCreateGroupWindowTextRect;
                    okButtonRect = innerOkButtonRect;
                    return true;
                }
            }
            G.Instance.InfoWriter("打开创建队伍信息对话框失败");
            return false;
        }
 
 
 
 
        /// <summary>
        /// 关闭所有弹出窗
        /// </summary>
        /// <param name="cancelToken"></param>
        /// <param name="gameRect"></param>
        /// <returns></returns>
        private void CloseAllAlertWindow(CancellationToken cancelToken, ZTRectangle gameRect)
        {
            while (!cancelToken.IsCancellationRequested)
            {
                //G.Instance.InputControl.MoveTo(gameRect.Start.X,gameRect.Start.Y, false, false, false);
                //Thread.Sleep(10);
                //截图
                Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
 
                ZTRectangle closeButtonRect = ZTRectangle.Empty;
                if (!DnfCVHelper.GetAlertWindow(out closeButtonRect, image, gameRect))
                {
                    return;
                }
 
                G.Instance.InputControl.MoveToAndClick(closeButtonRect.GetCenterPoint());
                Thread.Sleep(500);
            }
        }
        //private bool InitSkills()
        //{
        //    //点击初始化
        //    ZTPoint initButton = new ZTPoint(this.upKeyRect.Start.X - 37, this.upKeyRect.Start.Y - 86);
        //    G.Instance.InputControl.MoveToAndClick(initButton);
 
        //    //是否已打开确认对话框
        //    ZTRectangle notificationRect = ZTRectangle.Empty;
        //    bool result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
        //        return SkillCVHelper.ExistsNotificationText(out notificationRect,this.GameRect);
        //    });
        //    if (!result)
        //    {
        //        G.Instance.DebugWriter("公告未找到");
        //        return false;
        //    }
        //    //点击确认
        //    G.Instance.InputControl.Move(0, 0, true, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration);
        //    G.Instance.InputControl.Move(0, 0, false, false, false);
            
        //    //是否已打开完毕对话框 
        //    result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
        //        return SkillCVHelper.ExistsNotificationText(out notificationRect, this.GameRect);
        //    });
        //    if (!result)
        //    {
        //        G.Instance.DebugWriter("完毕公告未找到");
        //        return false;
        //    }
        //    //点击确认
        //    ZTPoint okPosition = new ZTPoint(notificationRect.GetCenterPoint().X, notificationRect.End.Y + 70);
        //    G.Instance.InputControl.MoveToAndClick(okPosition);
        //    Thread.Sleep(RandomUtils.G(500,800));
        //    return true;
        //}
 
 
 
        ///// <summary>
        ///// 设置顶端技能
        ///// </summary>
        ///// <returns></returns>
        //private bool SettingTopSkills()
        //{
        //    //物理暴击
        //    ZTPoint skillPoint = new ZTPoint(lvRect.End.X + 200, lvRect.Start.Y - 42);
        //    SettingSkill(skillPoint);
 
        //    //物理背击
        //    skillPoint = new ZTPoint(lvRect.End.X + 280, lvRect.Start.Y - 42);
        //    SettingSkill(skillPoint);
        //    return true;
        //}
 
        ///// <summary>
        ///// 要点的技能列表
        ///// 内部为每个节所相对于节的相对位置
        ///// </summary>
        //private List<ZTPoint>[] toAddLevelSkills = new List<ZTPoint>[] {
        //    new List<ZTPoint> (){
        //        new ZTPoint(762-346,450-237),//疾风之棍棒精通
        //    },
        //    new List<ZTPoint> (){
        //        new ZTPoint(182,17),//朔风牵引
        //        new ZTPoint(274,17),//流风决
        //        new ZTPoint(481-251,342-262),//风鸣冲击
        //        new ZTPoint(323,82),//游离之风
        //        new ZTPoint(574-251,409-262),//双翼风刃
        //        new ZTPoint(574-251,477-262),//风暴之眼
        //        new ZTPoint(529-251,544-262),//真空旋风破
        //    },
        //    new List<ZTPoint> (){
        //        new ZTPoint(432-251,275-329),//风暴之拳
        //        new ZTPoint(479-251,342-329),//万象风龙阵
        //        new ZTPoint(572-251,340-329),//御风之力
        //        new ZTPoint(433-251,478-329),//风神决
        //        new ZTPoint(526-251,475-329),//风卷残云
        //        new ZTPoint(574-251,476-329),//游龙惊风破
        //        new ZTPoint(431-251,542-329),//九霄风雷
        //        new ZTPoint(663-295,545-331),//无限风域
        //    }
        //};
 
        ///// <summary>
        ///// 设置SP技能
        ///// </summary>
        ///// <returns></returns>
        //private bool SettingSPSkills()
        //{
        //    //选中sp技能学习
        //    ZTPoint spPoint = new ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
        //    G.Instance.InputControl.MoveToAndClick(spPoint);
 
        //    ZTRectangle numberLimitArea = new ZTRectangle(lvRect.Start.X-5,lvRect.End.Y,lvRect.End.X+21,lvRect.End.Y+340);
        //    bool[] addedFlag = new bool[] {false,false,false };
        //    bool isdown = true;
        //    for (int i = 0; i < 4; i++)
        //    {   
        //        for (int count = 0; count < 10; count++)
        //        {
        //            if (this.cancellationToken.IsCancellationRequested)
        //            {
        //                return false;
        //            }
 
        //            //是否有数字
        //            bool result = FuncUtils.TimeoutCancelableWrap(1000, this.cancellationToken, () => {
        //                return SkillCVHelper.HasNumberText(numberLimitArea);
        //            }, 100);
        //            if (!result)
        //            {
        //                continue;
        //            }
 
        //            //查找是否是某节,
        //            Int32 numberSection = 0;
        //            ZTRectangle sectionRect = ZTRectangle.Empty;
        //            if (SkillCVHelper.IsNumberSections(out numberSection, out sectionRect, numberLimitArea))
        //            {
        //                if (!addedFlag[numberSection])
        //                {
        //                    //没有添加,则循环把此节下的所有技能都加上
        //                    foreach (var item in toAddLevelSkills[numberSection])
        //                    {
        //                        SettingSkill(sectionRect.Start.Add(item));
        //                    }
        //                    addedFlag[numberSection] = true;
        //                }
 
        //                if (count == 0)
        //                {
        //                    if (numberSection == 0)
        //                    {
        //                        //一开始是1区则向下
        //                        isdown = true;
        //                    }
        //                    if (numberSection == 2)
        //                    {
        //                        //一开始是3区则向上
        //                        isdown = false;
        //                    }
 
        //                }
        //            }
                    
 
        //            if (isdown)
        //            {
        //                G.Instance.InputControl.MoveToAndClick(downKeyRect.GetCenterPoint());
        //            }
        //            else
        //            {
        //                G.Instance.InputControl.MoveToAndClick(upKeyRect.GetCenterPoint());
        //            }
        //        }
 
        //        if (addedFlag[0] == true && addedFlag[1] == true && addedFlag[2] == true)
        //        {
        //            return true;
        //        }
        //        isdown = !isdown;
        //    }
 
        //    return false;
        //}
 
        ///// <summary>
        ///// 设置TP技能
        ///// </summary>
        ///// <returns></returns>
        //private bool SettingTPSkills()
        //{
        //    //选中tp技能学习
        //    ZTPoint spPoint = new ZTPoint(lvRect.End.X + 253, lvRect.Start.Y - 80);
        //    G.Instance.InputControl.MoveToAndClick(spPoint);
 
        //    ZTPoint[] skills = new ZTPoint[] {
 
        //        new ZTPoint(334-296,277-251),//1.第一行第一个
        //        new ZTPoint(381-296,545-251),//2.第三行第二个
        //        new ZTPoint(664-296,413-251),//3.第二行倒数第三个
        //        new ZTPoint(567-296,410-251),//4.第二行倒数第五个
        //        new ZTPoint(758-296,411-251),//5.第二行倒数第一个
        //    };
 
        //    for (int i = 0; i < skills.Length; i++)
        //    {
        //        SettingSkill(lvRect.Start.Add(skills[i]));
        //    }
 
        //    return true;
        //}
 
        ///// <summary>
        ///// 学习
        ///// </summary>
        ///// <returns></returns>
        //private bool Studay()
        //{
        //    ZTPoint studayPoint = new ZTPoint(this.downKeyRect.Start.X-331,this.downKeyRect.End.Y+27);
        //    G.Instance.InputControl.MoveToAndClick(studayPoint);
        //    Thread.Sleep(1000);
        //    //点击确认
        //    G.Instance.InputControl.Move(0, 0, true, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration);
        //    G.Instance.InputControl.Move(0, 0, false, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration*3);
        //    return true;
        //}
 
        ///// <summary>
        ///// 设置技能
        ///// </summary>
        ///// <param name="skillPoint"></param>
        ///// <returns></returns>
        //private bool SettingSkill(ZTPoint skillPoint)
        //{
        //    //84,71
        //    ZTRectangle limitRect = new ZTRectangle(skillPoint.X-84,skillPoint.Y-71,skillPoint.X+84,skillPoint.Y+71);
 
        //    bool result = false;
        //    ZTRectangle addSkillLevelButton = ZTRectangle.Empty;
 
        //    //选中技能,试两次
        //    int addTry = 0;
        //    for (; addTry < 2; addTry++)
        //    {
        //        bool skillIsFull = false;
        //        G.Instance.InputControl.MoveToAndClick(skillPoint);
        //        Thread.Sleep(500);
        //        result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
        //            return SkillCVHelper.IsSelectSkill(out addSkillLevelButton, out skillIsFull, limitRect);
        //        });
        //        if (result)
        //        {
        //            if (skillIsFull)
        //            {
        //                return true;
        //            }
        //            break;
        //        }
        //    }
        //    if (addTry >= 2)
        //    {
        //        return false;
        //    }
 
 
        //    //加技能点,试两次
        //    for (addTry = 0; addTry < 2; addTry++)
        //    {
        //        G.Instance.InputControl.MoveToAndClick(addSkillLevelButton.GetCenterPoint());
        //        result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
        //            return SkillCVHelper.SkillIsFullLevel(limitRect);
        //        });
        //        if (result)
        //        {
        //            return true;
        //        }
        //    }
 
 
        //    return false;
        //}
 
        ///// <summary>
        ///// 格式化摆放技能栏
        ///// </summary>
        ///// <returns></returns>
        //private bool FormatSkillColumn()
        //{
        //    //打开已学技能窗
        //    ZTRectangle studayTextRect = ZTRectangle.Empty;
        //    if (!OpenStudaySkillWindow(out studayTextRect))
        //    {
        //        G.Instance.DebugWriter("未指开已学技能窗口");
        //        return false;
        //    }
 
        //    //技能栏全部技能移动已学技能窗
        //    if (!MoveSkillToStudayWindow(studayTextRect))
        //    {
        //        G.Instance.DebugWriter("移动至已学技能窗口失败");
        //        return false;
        //    }
 
        //    //技能窗内容分步移
        //    if (!MoveSkillToExpress(studayTextRect))
        //    {
        //        G.Instance.DebugWriter("移动至快捷栏失败");
        //        return false;
        //    }
        //    return true;
        //}
 
        ///// <summary>
        ///// 打开已学技能窗口
        ///// </summary>
        ///// <returns></returns>
        //private bool OpenStudaySkillWindow(out ZTRectangle studayTextRect)
        //{
        //    studayTextRect = ZTRectangle.Empty;
        //    ZTRectangle innerstudyTextRect = ZTRectangle.Empty;
        //    ZTPoint openwindowButton = new ZTPoint(this.titleRect.Start.X + 194, this.titleRect.Start.Y + 517);
        //    for (int i = 0; i < 2; i++)
        //    {
        //        if (this.cancellationToken.IsCancellationRequested)
        //        {
        //            return false;
        //        }
        //        G.Instance.InputControl.MoveToAndClick(openwindowButton);
        //        bool result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
        //            return SkillCVHelper.StudaySkillWindowIsOpen(out innerstudyTextRect,this.GameRect);
        //        }, 200);
 
        //        if (result)
        //        {
        //            studayTextRect = innerstudyTextRect;
        //            return true;
        //        }
        //    }
        //    return false;
        //}
 
        ///// <summary>
        ///// 从快捷栏向已学技能栏移动技能
        ///// </summary>
        ///// <returns></returns>
        //private bool MoveSkillToStudayWindow(ZTRectangle studayTextRect)
        //{
        //    ZTRectangle targetRect = GetStudaySkillRect(studayTextRect, 27);
 
        //    for (int i = 0; i < 12; i++)
        //    {
        //        ZTRectangle expressRect = GetExpressSkillRect(i);
        //        MoveSkill(expressRect.GetCenterPoint(), targetRect.GetCenterPoint());
        //    }
        //    return true;
        //}
 
 
        ///// <summary>
        ///// 识别出来的技能索引和在技能快捷栏中的对应关系
        ///// 对应关系是-1的不放在快捷栏里
        ///// </summary>
        //Dictionary<Int32, Int32> skillToExpressMap = new Dictionary<int, int>() {
        //    { 4 ,0},
        //    { 13,1},
        //    { 8 ,2},
        //    { 9 ,3},
        //    { 15,4},
        //    { 12,5},
 
        //    { 6 ,6},
        //    { 10,7},
        //    { 7 ,8},
        //    { 11,9},
        //    { 14,10},
        //    { 16,11}
 
        //};
        ///// <summary>
        ///// 从已学技能栏向快捷栏移动技能
        ///// </summary>
        ///// <param name="studayTextRect"></param>
        ///// <returns></returns>
        //private bool MoveSkillToExpress(ZTRectangle studayTextRect)
        //{
        //    int i = 0;
        //    int count = 17;
        //    while (i < count)
        //    {
        //        if (this.cancellationToken.IsCancellationRequested)
        //        {
        //            return false;
        //        }
        //        //获取位置,并将鼠标移到位置,显示出技能名
        //        ZTPoint studayPoint = GetStudaySkillRect(studayTextRect, i).GetCenterPoint();
        //        G.Instance.InputControl.MoveTo(studayPoint.X, studayPoint.Y, false, false, false);
        //        Thread.Sleep(1000);
 
        //        //识别
        //        Int32 skillIndex = 0;//技能索引
        //        ZTRectangle discenrnRect = new ZTRectangle(studayPoint.X - 150, this.GameRect.Start.Y, studayPoint.X, studayPoint.Y);
        //        bool result = FuncUtils.TimeoutCancelableWrap(2000, this.cancellationToken, () => {
        //            return SkillCVHelper.GetSkillName(out skillIndex, discenrnRect);
        //        }, 200);
        //        if (result)
        //        {
        //            if (skillToExpressMap.ContainsKey(skillIndex))
        //            {
        //                //要放到技能栏的位置
        //                ZTPoint to = GetExpressSkillRect(skillToExpressMap[skillIndex]).GetCenterPoint();
        //                MoveSkill(studayPoint, to);
        //                count--;
        //                continue;
        //            }
        //        }
        //        else
        //        {
        //            G.Instance.DebugWriter("识别技能错误,index=" + i.ToString());
        //        }
        //        i++;
        //    }
            
        //    return true;
        //}
 
 
        ///// <summary>
        ///// 移动技能
        ///// </summary>
        ///// <param name="from"></param>
        ///// <param name="to"></param>
        ///// <returns></returns>
        //private bool MoveSkill(ZTPoint from, ZTPoint to)
        //{
        //    //移动指定位置
        //    G.Instance.InputControl.MoveTo(from.X, from.Y, false, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration*2);
            
        //    //按下
        //    G.Instance.InputControl.Move(0, 0, true, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration * 3);
 
        //    //移到目标位置
        //    G.Instance.InputControl.MoveTo(to.X, to.Y, true, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration*2);
 
 
        //    //松开
        //    G.Instance.InputControl.Move(0, 0, false, false, false);
        //    Thread.Sleep(RandomUtils.MouseClickDuration * 2);
        //    return true;
        //}
 
        ///// <summary>
        ///// 得到快捷栏技能定位
        ///// </summary>
        ///// <param name="index"></param>
        ///// <returns></returns>
        //private ZTRectangle GetExpressSkillRect(int index)
        //{
        //    //x209,y488
        //    Int32 row = index / 6;
        //    Int32 col = index % 6;
 
        //    int x = this.titleRect.Start.X + 209 + col * 33;
        //    int y = this.titleRect.Start.Y + 488 + row * 33;
 
        //    return new ZTRectangle(x, y, x + 33, y + 33);
        //}
 
        ///// <summary>
        ///// 得到已学技能栏定位
        ///// </summary>
        ///// <param name="studayTextRect"></param>
        ///// <param name="index"></param>
        ///// <returns></returns>
        //private ZTRectangle GetStudaySkillRect(ZTRectangle studayTextRect, Int32 index)
        //{
        //    //x:-122,y:44
        //    Int32 row = index / 7;
        //    Int32 col = index % 7;
 
        //    int x = studayTextRect.Start.X + (-122) + col * 31;
        //    int y = studayTextRect.Start.Y + 44 + row * 31;
 
        //    return new ZTRectangle(x, y, x + 31, y + 31);
        //}
    }
}