asmrobot
2019-11-25 2aeab450471cb80b59002da7da80faf251a0c4f4
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using Emgu.CV;
using Emgu.CV.Structure;
using RichCreator.Dnf;
using RichCreator.Utility.Captures;
using RichCreator.Utility.CV;
using RichCreator.Utility.Maps;
using RichCreator.Utility.Structs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
 
namespace RichCreator.Maps.Lindong
{
    public class LindongMiniMap : IMiniMap
    {
        public LindongMiniMap(ZTRectangle gameRect):base(gameRect, new ZTPoint(721, 47))
        {}
 
 
 
        protected override bool GetCurrentHouse(out Int32 houseIndex, Image<Rgb, byte> image)
        {
            houseIndex = -1;
            Int32 overHouseDected = -1;
            for (int i = 0; i < 20; i++)
            {
                Int32 row = i / 4;
                Int32 col = i % 4;
 
                //目标块第一块坐标
                Int32 x = this.MinimapOffset.X + col * 18;
                Int32 y = this.MinimapOffset.Y + row * 18;
                
                if (DnfCVHelper.IsCurrentHouseColor(image, x, y))
                {
                    houseIndex = i;
                    return true;
                }
 
                if (i == 15)
                {
                    //查看,14格是否青色
                    if (DnfCVHelper.IsCrossedHouseColor(image, x - 18, y))
                    {
                        //是否怪物图像
                        if ( DnfCVHelper.IsOverHouseColor(image,x,y))
                        {
                            overHouseDected = 15;
                        }
                    }
                }
            }
            if (overHouseDected > -1)
            {
                houseIndex = overHouseDected;
                return true;
            }
            return false;
        }
    }
}