asmrobot
2019-11-13 576b92fd82f568572bc4beb125fa0ba0191a602f
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using RichCreator.Utility;
using RichCreator.Utility.Captures;
using RichCreator.Utility.CV;
using RichCreator.Utility.InputControl;
using RichCreator.Utility.Structs;
using RichCreator.Utility.Utilitys;
using Emgu.CV;
using Emgu.CV.Structure;
using RichCreator.Jobs.StateMachines;
using RichCreator.Maps;
using RichCreator.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ZTImage.Configuration;
using RichCreator.StateMachines;
using RichCreator.Utility.Maps;
using RichCreator.Maps.Kalete;
using RichCreator.Maps.Lindong;
using RichCreator.Maps.SkillSetting;
using RichCreator.Maps.Test;
using RichCreator.Dnf;
 
namespace RichCreator.Jobs
{
    public class DNFJob : JobBase
    {
        public DNFJob(MapType mapType,RichCreatorConfig config) : base(config)
        {
            this.MapType = mapType;
        }
 
 
        /// <summary>
        /// 选角色时的角色选择偏移
        /// </summary>
        private static ZTPoint[] RoleOffset = new Utility.Structs.ZTPoint[] {
            new ZTPoint (154,225),
            new ZTPoint (300,225),
            new ZTPoint (443,225),
            new ZTPoint (593,225),
            new ZTPoint (726,225),
            new ZTPoint (883,225),
 
            new ZTPoint (154,455),
            new ZTPoint (300,455),
            new ZTPoint (443,455),
            new ZTPoint (593,455),
            new ZTPoint (726,455),
            new ZTPoint (883,455)
        };
 
        /// <summary>
        /// 游戏窗口
        /// </summary>
        public ZTRectangle GameRect;
 
        /// <summary>
        /// 地图类型
        /// </summary>
        public MapType MapType { get; private set; }
 
        private Int32 runningStep = 0;
 
        public override ZTResult Do(CancellationToken cancellationToken, Int32 runningStep)
        {
            this.runningStep = runningStep;
            RunningModel runningModel = ConfigHelper.GetInstance<RunningModel>();
            RichCreatorConfig config = ConfigHelper.GetInstance<RichCreatorConfig>();
            
            ZTRectangle startGameButtonRect = ZTRectangle.Empty;
            if (runningStep <= RunningStep.SelectRole)
            {
                //查找游戏窗口
                bool result = FuncUtils.TimeoutCancelableWrap(config.StartWaitSecond * 1000, cancellationToken, () =>
                {
                    return DnfCVHelper.IsSelectRoleWindow( out startGameButtonRect);
                });
 
                if (!result)
                {
                    G.Instance.InfoWriter("启动DNF游戏失败");
                    return ZTResult.Failed;
                }
                G.Instance.InfoWriter($"已进入DNF角色界面,{startGameButtonRect.ToString()}");
            }
            
            WindowUtils.GetDnfRect(out this.GameRect);
 
            //循环刷所有角色
            ZTResult playResult = ZTResult.Success;
            Int32 roleIndex = runningModel.RoleIndex>0? runningModel.RoleIndex - 1:0;
            for (; roleIndex < config.RoleCount; roleIndex++)
            {
                RunningModel.UpdateRoleIndex(roleIndex+1);
 
                if (cancellationToken.IsCancellationRequested)
                {
                    return ZTResult.Cancel;
                }
                DateTime playOneRoleStartTime = DateTime.Now;
                G.Instance.InfoWriter($"Play Role:{roleIndex+1}");
                playResult = PlayRole(cancellationToken, roleIndex, startGameButtonRect);
                if (playResult != ZTResult.Success)
                {
                    G.Instance.InfoWriter($"角色刷图失败,第{roleIndex+1}个角色");
                    return playResult;
                }
 
                Int32 playOneRoleTotalSecond = (Int32)(DateTime.Now - playOneRoleStartTime).TotalSeconds;
                G.Instance.InfoWriter($"角色刷图完成,用时:{(playOneRoleTotalSecond / 60)}分{(playOneRoleTotalSecond % 60)}秒");
            }
            
            RunningModel.UpdateRoleIndex(1);
            return ZTResult.Success;
        }
 
        /// <summary>
        /// 刷单一角色
        /// </summary>
        /// <param name="cancellationToken"></param>
        /// <param name="roleIndex"></param>
        /// <returns></returns>
        private ZTResult PlayRole(CancellationToken cancellationToken, Int32 roleIndex, ZTRectangle startGameButtonRect)
        {
            bool result = true;
            Int32 pilaozhi = 1;
            RichCreatorConfig config = ConfigHelper.GetInstance<RichCreatorConfig>();
            if (this.runningStep < RunningStep.War)
            {
                //查找游戏窗口
                result = FuncUtils.TimeoutCancelableWrap(5 * 60 * 1000, cancellationToken, () =>
                {
                    return DnfCVHelper.IsSelectRoleWindow(out startGameButtonRect);
                });
 
                if (!result)
                {
                    G.Instance.InfoWriter("非角色选择界面");
                    return ZTResult.Failed;
                }
 
                //进入赛丽亚的房间
                result = IntoSailiyaRoom(cancellationToken, startGameButtonRect, roleIndex);
                if (!result)
                {
                    G.Instance.InfoWriter("未进入赛丽亚的房间");
                    return ZTResult.Failed;
                }
                G.Instance.InfoWriter("进入赛丽亚的房间");
 
 
                //频道选择和网络断开重试
                ChannelStateMachine csm = new ChannelStateMachine();
                ZTResult workResult = csm.Work(this.GameRect, config.IsGroup, cancellationToken, 5 * 60 * 1000);
                if (workResult != ZTResult.Success)
                {
                    G.Instance.InfoWriter("切换频道没有成功," + workResult);
                    Thread.Sleep(5 * 60 * 1000);
                    return workResult;
                }
                G.Instance.InfoWriter("切换频道成功");
                
                //查询疲劳值
                pilaozhi = DnfCVHelper.GetPiLaoZhi(this.GameRect);
                G.Instance.InfoWriter("疲劳值:" + pilaozhi);
            }
            
 
            ZTResult mapResult = ZTResult.Success;
            if (pilaozhi > 0)
            {
                //刷图,并保持在可按esc退出的状态
                MapInfo map = CreateMap( cancellationToken);
                mapResult = map.Start(this.runningStep);
            }
            runningStep = RunningStep.None;
 
 
            if (mapResult==ZTResult.Success)
            {
                //按ESC,退到选角色界面
                if (ReturnToSelectRole(cancellationToken))
                {
                    return ZTResult.Success;
                }
                return ZTResult.Failed;
            }
 
            return mapResult;
        }
 
        /// <summary>
        /// 开始游戏
        /// </summary>
        /// <param name="cancelToken"></param>
        /// <param name="timeoutSecond"></param>
        /// <param name="startGameButtonRect"></param>
        /// <param name="roleIndex"></param>
        /// <returns></returns>
        private bool IntoSailiyaRoom(CancellationToken cancelToken,  ZTRectangle startGameButtonRect, Int32 roleIndex)
        {
            bool result = FuncUtils.NoChangeRetryCallWrap(
                () =>
                {
                    WindowUtils.SetDnfToTop();
                    //选角色
                    G.Instance.InputControl.MoveToAndClick(this.GameRect.Start.Add(RoleOffset[roleIndex]));
                    Thread.Sleep(500);
 
                    //点进入游戏
                    G.Instance.InputControl.MoveToAndClick(startGameButtonRect.GetCenterPoint());
                },
                () =>
                {
                    return FuncUtils.TimeoutCancelableWrap(3 * 60 * 1000, cancelToken, () =>
                          {
                              return DnfCVHelper.IsInSaiLiYaHouse(this.GameRect);
                          });
                },
                () =>
                {
                    if (DnfCVHelper.IsSelectRoleWindow(out startGameButtonRect))
                    {
                        return true;
                    }
                    return false;
                });
            return result;
        }
 
        /// <summary>
        /// 关闭所有弹出窗
        /// </summary>
        /// <param name="cancelToken"></param>
        /// <param name="gameRect"></param>
        /// <returns></returns>
        private bool CloseAllAlertWindow(CancellationToken cancelToken, ZTRectangle gameRect)
        {
            while (!cancelToken.IsCancellationRequested)
            {
                G.Instance.InputControl.MoveTo(0, 0, false, false, false);
                Thread.Sleep(10);
                //截图
                System.Drawing.Bitmap bitmap = ScreenCapture.Instance.CaptureScreen();
                Image<Rgb, byte> image = new Image<Rgb, byte>(bitmap);
 
                ZTRectangle closeButtonRect = ZTRectangle.Empty;
                if (!DnfCVHelper.GetAlertWindow(out closeButtonRect, image, gameRect))
                {
                    return true;
                }
 
                G.Instance.InputControl.MoveToAndClick(closeButtonRect.GetCenterPoint());
                Thread.Sleep(500);
            }
 
            return false;
        }
 
        /// <summary>
        /// 返回选择角色界面
        /// </summary>
        /// <param name="cancelToken"></param>
        /// <param name="gameRect"></param>
        /// <returns></returns>
        private bool ReturnToSelectRole(CancellationToken cancelToken)
        {
            //打开系统菜单
            int counter = 10;
            bool result = false;
            WindowUtils.SetDnfToTop();
            while (counter > 0)
            {
                G.Instance.InputControl.PressKey(RandomUtils.KeyPressDuration, HIDCode.Escape);
                bool findPanelResult = FuncUtils.TimeoutCancelableWrap(3000, cancelToken, () =>
                {
                    return DnfCVHelper.IsOpenSystemPanel(this.GameRect);
                });
 
                if (findPanelResult)
                {
                    result = true;
                    break;
                }
                counter--;
            }
 
            if (result)
            {
                //点击切换角色按钮624,502
                G.Instance.InputControl.MoveToAndClick(new Utility.Structs.ZTPoint(this.GameRect.Start.X + 624, this.GameRect.Start.Y + 502));
                return true;
            }
            G.Instance.InfoWriter("退回选择角色界面失败");
            return false;
        }
 
 
 
 
        /// <summary>
        /// 根据当前选择的地图实例化DNF地图
        /// </summary>
        /// <param name="config"></param>
        /// <returns></returns>
        private MapInfo CreateMap(CancellationToken cancelToken)
        {
            switch (this.MapType)
            {
                case MapType.Lingdong:
                    return new LindongMap(this.GameRect,cancelToken);
                case MapType.Kalete:
                    return new KaleteMap(this.GameRect, cancelToken);
                case MapType.SkillSetting:
                    return new SkillSettingMap(this.GameRect, cancelToken);
                case MapType.Test:
                    return new TestMap(this.GameRect, cancelToken);
            }
            throw new Exception("this task index is error");
        }
    }
}