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| using RichCreator.Utility.InputControl;
| using RichCreator.Utility.Structs;
| using System;
| using System.Collections.Generic;
| using System.Linq;
| using System.Text;
| using System.Threading.Tasks;
|
| using RichCreator.Utility.Maps;
|
| namespace RichCreator.Utility.Skills
| {
| /// <summary>
| /// 技能信息
| /// </summary>
| public class SkillInfo
| {
|
| /// <summary>
| /// 技能列表
| /// </summary>
| private static Dictionary<HIDCode, SkillInfo> Skills = new Dictionary<HIDCode, SkillInfo>() {
| { HIDCode.Q,new SkillInfo (){ Key=HIDCode.Q,Range=new ZTSize (700,200),WaitTime=9, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=2000,SkillName="朔风牵引"} },
| { HIDCode.W,new SkillInfo (){ Key=HIDCode.W,Range=new ZTSize (620,240),WaitTime=45, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Center,ReleaseTime=2000,SkillName="风卷残云"} },
| { HIDCode.E,new SkillInfo (){ Key=HIDCode.E,Range=new ZTSize (1280,200),WaitTime=12.6f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=2000,SkillName="双翼风刃"} },
| { HIDCode.R,new SkillInfo (){ Key=HIDCode.R,Range=new ZTSize (400,200),WaitTime=14.4f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=600,SkillName="风暴之眼"} },
| { HIDCode.T,new SkillInfo (){ Key=HIDCode.T,Range=new ZTSize (120,300),WaitTime=40.5f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=2000,SkillName="九霄风雷"} },
| { HIDCode.Y,new SkillInfo (){ Key=HIDCode.Y,Range=new ZTSize (1280,720),WaitTime=145, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Center,ReleaseTime=2000,SkillName="万象风龙阵"} },
|
|
| { HIDCode.A,new SkillInfo (){ Key=HIDCode.A,Range=new ZTSize (240,148),WaitTime=7.7f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Nearly,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=600,SkillName="风鸣冲击"} },
| { HIDCode.S,new SkillInfo (){ Key=HIDCode.S,Range=new ZTSize (180,430),WaitTime=22.5f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=2000,SkillName="真空旋风破"} },
| { HIDCode.D,new SkillInfo (){ Key=HIDCode.D,Range=new ZTSize (1280,240),WaitTime=6.3f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=500,SkillName="游离之风"} },
| { HIDCode.F,new SkillInfo (){ Key=HIDCode.F,Range=new ZTSize (370,224),WaitTime=40.5f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=2000,SkillName="风暴之拳"} },
| { HIDCode.G,new SkillInfo (){ Key=HIDCode.G,Range=new ZTSize (730,218),WaitTime=36, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=2000,SkillName="游龙惊风破"} },
| { HIDCode.H,new SkillInfo (){ Key=HIDCode.H,Range=new ZTSize (1280,720),WaitTime=180, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Quantity,ReleaseAnchor=SkillAnchor.Center,ReleaseTime=2000,SkillName="无限风域"} },
| { HIDCode.X,new SkillInfo (){ Key=HIDCode.X,Range=new ZTSize (200,170),WaitTime=0.5f, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Nearly,ReleaseAnchor=SkillAnchor.Side,ReleaseTime=500,SkillName="普通攻击"} },
| { HIDCode.Space,new SkillInfo (){ Key=HIDCode.Space,Range=new ZTSize (1280,720),WaitTime=300, AnchorOffset=new ZTSize(0,-50),MovePriority=MovePriority.Nearly,ReleaseAnchor=SkillAnchor.Center,ReleaseTime=2000,SkillName="技能加成"} }
| };
|
| /// <summary>
| /// 获取技能
| /// </summary>
| /// <param name="code"></param>
| /// <returns></returns>
| public static SkillInfo GetSkillInfo(HIDCode code)
| {
| if (Skills.ContainsKey(code))
| {
| return Skills[code];
| }
| return null;
| }
|
| /// <summary>
| /// 技能触发键
| /// </summary>
| public HIDCode Key;
|
| /// <summary>
| /// 攻击范围
| /// </summary>
| public ZTSize Range;
|
| /// <summary>
| /// 释放后需要等多少秒
| /// </summary>
| public float WaitTime;
|
| /// <summary>
| /// 技能名称
| /// </summary>
| public string SkillName;
|
| /// <summary>
| /// 技能释放时长
| /// </summary>
| public float ReleaseTime { get; set; }
|
| /// <summary>
| /// 技能释放锚点
| /// </summary>
| public SkillAnchor ReleaseAnchor { get; set; }
|
| /// <summary>
| /// 技能释放锚点编移
| /// 靠近为正,远离为负
| /// 上负,下正
| /// 锚点为中间时无效
| /// </summary>
| public ZTSize AnchorOffset { get; set; }
|
| /// <summary>
| /// 移动优先级
| /// </summary>
| public MovePriority MovePriority { get; set; }
|
|
| /// <summary>
| /// 技能释放锚点枚举
| /// </summary>
| public enum SkillAnchor
| {
| Side,
| Center
| }
|
|
| }
| }
|
|