using RichCreator.Utility.InputControl;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace RichCreator.Utility.Skills
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{
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/// <summary>
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/// 技能释放队列
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/// </summary>
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public class SkillQueue
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{
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private List<SKillCallTime> callTimes = new List<SKillCallTime>();//可调用的技能列表
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public SkillQueue()
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{
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}
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public SkillQueue(HIDCode[] skillCodes)
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{
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for (int i = 0; i < skillCodes.Length; i++)
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{
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EnQueue(false, skillCodes[i]);
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}
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}
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/// <summary>
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/// 向可队列添加技能
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/// </summary>
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/// <param name="isOnce"></param>
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/// <param name="skillCode"></param>
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public void EnQueue(bool isOnce, HIDCode skillCode)
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{
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SkillInfo skill = SkillInfo.GetSkillInfo(skillCode);
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SKillCallTime time = new SKillCallTime(skill,isOnce);
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this.callTimes.Add(time);
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}
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private SkillInfo nextSkill;
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/// <summary>
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/// 阻塞查看队列,但不从队列中删除
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/// </summary>
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/// <returns></returns>
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public SkillInfo SyncPeek()
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{
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if (nextSkill == null)
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{
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nextSkill = FindOk();
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}
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return nextSkill;
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}
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/// <summary>
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/// 阻塞出队列
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/// </summary>
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/// <returns></returns>
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public SkillInfo SyncDeQueue()
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{
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SkillInfo result = null;
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if (nextSkill != null)
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{
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result = nextSkill;
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nextSkill = null;
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}
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else
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{
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result = FindOk();
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}
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for (int i = 0; i < this.callTimes.Count; i++)
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{
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if (this.callTimes[i].Skill == result)
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{
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this.callTimes[i].CallCount++;
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this.callTimes[i].LastCallTime = DateTime.Now;
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break;
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}
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}
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return result;
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}
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/// <summary>
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/// 查找可以调用的技能
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/// </summary>
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/// <returns></returns>
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private SkillInfo FindOk()
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{
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SKillCallTime callTime = null;
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while (true)
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{
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for (int i = 0; i < callTimes.Count; i++)
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{
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callTime = callTimes[i];
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double dimMS = (DateTime.Now - callTime.LastCallTime).TotalMilliseconds;
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if (dimMS > (callTime.Skill.CDTime * 1000))
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{
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//已经过了技能等待时间
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if (!callTime.IsOnce || callTime.CallCount <= 0)
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{
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//不是限制只调用一次,或一次也没调用过
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return callTime.Skill;
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}
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}
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}
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//Thread.Sleep(100);
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}
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}
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/// <summary>
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/// 技能调用时间
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/// </summary>
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private class SKillCallTime
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{
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public SKillCallTime( SkillInfo skill,bool isOnce)
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{
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this.Skill = skill;
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this.IsOnce = isOnce;
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this.LastCallTime = DateTime.MinValue;
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this.CallCount = 0;
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}
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/// <summary>
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/// 技能
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/// </summary>
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public SkillInfo Skill;
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/// <summary>
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/// 上次调用时间
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/// </summary>
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public DateTime LastCallTime;
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/// <summary>
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/// 是否只能调用一次
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/// </summary>
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public bool IsOnce;
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/// <summary>
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/// 调用次数
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/// </summary>
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public Int32 CallCount;
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}
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}
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}
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