using RichCreator.Utility;
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using RichCreator.Utility.Captures;
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using RichCreator.Utility.CV;
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using RichCreator.Utility.InputControl;
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using RichCreator.Utility.Structs;
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using RichCreator.Utility.Utilitys;
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using Emgu.CV;
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using Emgu.CV.Structure;
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using RichCreator.Jobs;
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using RichCreator.Jobs.StateMachines;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace RichCreator.Maps
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{
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/// <summary>
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/// 凛冬地图
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/// </summary>
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public class SkillMap : MapInfo
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{
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/// <summary>
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/// 游戏区域
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/// </summary>
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public ZTRectangle GameRect { get; set; }
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public CancellationToken cancellationToken { get; set; }
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/// <summary>
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/// 标题文字
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/// </summary>
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private ZTRectangle titleRect = ZTRectangle.Empty;
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/// <summary>
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/// lv字样
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/// </summary>
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private ZTRectangle lvRect = ZTRectangle.Empty;
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/// <summary>
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/// 向上滚动按钮
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/// </summary>
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private ZTRectangle upKeyRect = ZTRectangle.Empty;
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/// <summary>
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/// 向下滚动按钮
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/// </summary>
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private ZTRectangle downKeyRect = ZTRectangle.Empty;
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public override ZTResult Start(ZTRectangle gameRect, CancellationToken cancelToken, Int32 runningStep)
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{
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this.GameRect = gameRect;
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this.cancellationToken = cancelToken;
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WindowUtils.SetDnfToTop();
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if (!OpenSkillWindow())
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{
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G.Instance.InfoWriter("打开技能窗口失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("技能窗口已打开");
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//初始化
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if (!InitSkills())
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{
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G.Instance.InfoWriter("初始化技能失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("技能已初始化");
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//点顶端的技能
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if (!SettingTopSkills())
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{
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G.Instance.InfoWriter("通用技能设置失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("通用技能已设置");
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//点sp技能
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if (!SettingSPSkills())
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{
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G.Instance.InfoWriter("SP技能设置失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("SP技能已设置");
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//点tp技能
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if (!SettingTPSkills())
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{
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G.Instance.InfoWriter("TP技能设置失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("TP技能已设置");
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//点学习
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if (!Studay())
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{
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G.Instance.InfoWriter("技能学习失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("技能已学习");
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//技能摆放
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if (!FormatSkillColumn())
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{
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G.Instance.InfoWriter("技能摆放失败");
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return ZTResult.Failed;
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}
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G.Instance.InfoWriter("技能摆放成功");
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CloseAllAlertWindow(this.cancellationToken, this.GameRect);
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return ZTResult.Success;
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}
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/// <summary>
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/// 打开技能窗
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/// </summary>
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/// <param name="titleRect"></param>
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/// <param name="lvRect"></param>
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/// <param name="upKeyRect"></param>
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/// <param name="downKeyRect"></param>
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/// <returns></returns>
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private bool OpenSkillWindow()
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{
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bool isGray = false;
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ZTRectangle innertitleRect=ZTRectangle.Empty, innerlvRect = ZTRectangle.Empty, innerupKeyRect = ZTRectangle.Empty, innerdownKeyRect = ZTRectangle.Empty;
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for (int i = 0; i < 2; i++)
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{
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CloseAllAlertWindow(this.cancellationToken, this.GameRect);
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G.Instance.InputControl.PressKey(RandomUtils.KeyPressDuration,HIDCode.K);
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bool result=FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
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//识别技能窗
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return SkillCVHelper.FindSkillWindow(out innertitleRect, out innerlvRect, out innerupKeyRect, out innerdownKeyRect,out isGray, this.GameRect);
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});
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if (result)
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{
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titleRect = innertitleRect;
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lvRect = innerlvRect;
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upKeyRect = innerupKeyRect;
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downKeyRect = innerdownKeyRect;
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if (isGray)
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{
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//如果当前选的是tp技能学习(tp技能学习的右侧滚动条跟sp右侧的不一样),则:
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//选中sp技能学习
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Utility.Structs.ZTPoint spPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
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G.Instance.InputControl.MoveToAndClick(spPoint);
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result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
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//识别技能窗
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return SkillCVHelper.FindCommonUpDownKey(out innerupKeyRect, out innerdownKeyRect, this.titleRect,this.GameRect);
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},300);
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if (!result)
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{
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continue;
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}
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upKeyRect = innerupKeyRect;
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downKeyRect = innerdownKeyRect;
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}
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return true;
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}
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}
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G.Instance.InfoWriter("打开技能对话框失败");
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return false;
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}
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private bool InitSkills()
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{
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//点击初始化
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Utility.Structs.ZTPoint initButton = new Utility.Structs.ZTPoint(this.upKeyRect.Start.X - 37, this.upKeyRect.Start.Y - 86);
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G.Instance.InputControl.MoveToAndClick(initButton);
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//是否已打开确认对话框
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ZTRectangle notificationRect = ZTRectangle.Empty;
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bool result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
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return SkillCVHelper.ExistsNotificationText(out notificationRect,this.GameRect);
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});
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if (!result)
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{
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G.Instance.DebugWriter("公告未找到");
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return false;
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}
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//点击确认
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G.Instance.InputControl.Move(0, 0, true, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration);
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G.Instance.InputControl.Move(0, 0, false, false, false);
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Thread.Sleep(1000);
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//是否已打开完毕对话框
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result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
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return SkillCVHelper.ExistsNotificationText(out notificationRect, this.GameRect);
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});
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if (!result)
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{
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G.Instance.DebugWriter("完毕公告未找到");
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return false;
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}
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//点击确认
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Utility.Structs.ZTPoint okPosition = new Utility.Structs.ZTPoint(notificationRect.GetCenterPoint().X, notificationRect.End.Y + 60);
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G.Instance.InputControl.MoveToAndClick(okPosition);
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Thread.Sleep(RandomUtils.G(500,800));
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return true;
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}
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/// <summary>
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/// 关闭所有弹出窗
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/// </summary>
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/// <param name="cancelToken"></param>
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/// <param name="gameRect"></param>
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/// <returns></returns>
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private void CloseAllAlertWindow(CancellationToken cancelToken, ZTRectangle gameRect)
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{
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while (!cancelToken.IsCancellationRequested)
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{
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//G.Instance.InputControl.MoveTo(gameRect.Start.X,gameRect.Start.Y, false, false, false);
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//Thread.Sleep(10);
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//截图
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Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
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ZTRectangle closeButtonRect = ZTRectangle.Empty;
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if (!DnfCVHelper.GetAlertWindow(out closeButtonRect, image, gameRect))
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{
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return;
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}
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G.Instance.InputControl.MoveToAndClick(closeButtonRect.GetCenterPoint());
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Thread.Sleep(500);
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}
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}
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/// <summary>
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/// 设置顶端技能
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/// </summary>
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/// <returns></returns>
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private bool SettingTopSkills()
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{
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//物理暴击
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Utility.Structs.ZTPoint skillPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 200, lvRect.Start.Y - 42);
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SettingSkill(skillPoint);
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//物理背击
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skillPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 280, lvRect.Start.Y - 42);
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SettingSkill(skillPoint);
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return true;
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}
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/// <summary>
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/// 要点的技能列表
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/// 内部为每个节所相对于节的相对位置
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/// </summary>
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private List<Utility.Structs.ZTPoint>[] toAddLevelSkills = new List<Utility.Structs.ZTPoint>[] {
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new List<Utility.Structs.ZTPoint> (){
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new Utility.Structs.ZTPoint(762-346,450-237),//疾风之棍棒精通
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},
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new List<Utility.Structs.ZTPoint> (){
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new Utility.Structs.ZTPoint(182,17),//朔风牵引
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new Utility.Structs.ZTPoint(274,17),//流风决
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new Utility.Structs.ZTPoint(481-251,342-262),//风鸣冲击
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new Utility.Structs.ZTPoint(323,82),//游离之风
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new Utility.Structs.ZTPoint(574-251,409-262),//双翼风刃
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new Utility.Structs.ZTPoint(574-251,477-262),//风暴之眼
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new Utility.Structs.ZTPoint(529-251,544-262),//真空旋风破
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},
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new List<Utility.Structs.ZTPoint> (){
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new Utility.Structs.ZTPoint(432-251,275-329),//风暴之拳
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new Utility.Structs.ZTPoint(479-251,342-329),//万象风龙阵
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new Utility.Structs.ZTPoint(572-251,340-329),//御风之力
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new Utility.Structs.ZTPoint(433-251,478-329),//风神决
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new Utility.Structs.ZTPoint(526-251,475-329),//风卷残云
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new Utility.Structs.ZTPoint(574-251,476-329),//游龙惊风破
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new Utility.Structs.ZTPoint(431-251,542-329),//九霄风雷
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new Utility.Structs.ZTPoint(663-295,545-331),//无限风域
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}
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};
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/// <summary>
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/// 设置SP技能
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/// </summary>
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/// <returns></returns>
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private bool SettingSPSkills()
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{
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//选中sp技能学习
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Utility.Structs.ZTPoint spPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
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G.Instance.InputControl.MoveToAndClick(spPoint);
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ZTRectangle numberLimitArea = new ZTRectangle(lvRect.Start.X-5,lvRect.End.Y,lvRect.End.X+21,lvRect.End.Y+340);
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bool[] addedFlag = new bool[] {false,false,false };
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bool isdown = true;
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for (int i = 0; i < 4; i++)
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{
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for (int count = 0; count < 10; count++)
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{
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if (this.cancellationToken.IsCancellationRequested)
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{
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return false;
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}
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//是否有数字
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bool result = FuncUtils.TimeoutCancelableWrap(1000, this.cancellationToken, () => {
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return SkillCVHelper.HasNumberText(numberLimitArea);
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}, 100);
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if (!result)
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{
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continue;
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}
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//查找是否是某节,
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Int32 numberSection = 0;
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ZTRectangle sectionRect = ZTRectangle.Empty;
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if (SkillCVHelper.IsNumberSections(out numberSection, out sectionRect, numberLimitArea))
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{
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if (!addedFlag[numberSection])
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{
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//没有添加,则循环把此节下的所有技能都加上
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foreach (var item in toAddLevelSkills[numberSection])
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{
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SettingSkill(sectionRect.Start.Add(item));
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}
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addedFlag[numberSection] = true;
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}
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if (count == 0)
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{
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if (numberSection == 0)
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{
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//一开始是1区则向下
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isdown = true;
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}
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if (numberSection == 2)
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{
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//一开始是3区则向上
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isdown = false;
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}
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}
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}
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if (isdown)
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{
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G.Instance.InputControl.MoveToAndClick(downKeyRect.GetCenterPoint());
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}
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else
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{
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G.Instance.InputControl.MoveToAndClick(upKeyRect.GetCenterPoint());
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}
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}
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if (addedFlag[0] == true && addedFlag[1] == true && addedFlag[2] == true)
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{
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return true;
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}
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isdown = !isdown;
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}
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return false;
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}
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/// <summary>
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/// 设置TP技能
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/// </summary>
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/// <returns></returns>
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private bool SettingTPSkills()
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{
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//选中tp技能学习
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Utility.Structs.ZTPoint spPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 253, lvRect.Start.Y - 80);
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G.Instance.InputControl.MoveToAndClick(spPoint);
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Utility.Structs.ZTPoint[] skills = new Utility.Structs.ZTPoint[] {
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new Utility.Structs.ZTPoint(334-296,277-251),//1.第一行第一个
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new Utility.Structs.ZTPoint(381-296,545-251),//2.第三行第二个
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new Utility.Structs.ZTPoint(664-296,413-251),//3.第二行倒数第三个
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new Utility.Structs.ZTPoint(567-296,410-251),//4.第二行倒数第五个
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new Utility.Structs.ZTPoint(758-296,411-251),//5.第二行倒数第一个
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};
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for (int i = 0; i < skills.Length; i++)
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{
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SettingSkill(lvRect.Start.Add(skills[i]));
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}
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return true;
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}
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/// <summary>
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/// 学习
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/// </summary>
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/// <returns></returns>
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private bool Studay()
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{
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Utility.Structs.ZTPoint studayPoint = new Utility.Structs.ZTPoint(this.downKeyRect.Start.X-331,this.downKeyRect.End.Y+27);
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G.Instance.InputControl.MoveToAndClick(studayPoint);
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Thread.Sleep(1000);
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//点击确认
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G.Instance.InputControl.Move(0, 0, true, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration);
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G.Instance.InputControl.Move(0, 0, false, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration*3);
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return true;
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}
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/// <summary>
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/// 设置技能
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/// </summary>
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/// <param name="skillPoint"></param>
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/// <returns></returns>
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private bool SettingSkill(Utility.Structs.ZTPoint skillPoint)
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{
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//84,71
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ZTRectangle limitRect = new ZTRectangle(skillPoint.X-84,skillPoint.Y-71,skillPoint.X+84,skillPoint.Y+71);
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bool result = false;
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ZTRectangle addSkillLevelButton = ZTRectangle.Empty;
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//选中技能,试两次
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int addTry = 0;
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for (; addTry < 2; addTry++)
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{
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bool skillIsFull = false;
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G.Instance.InputControl.MoveToAndClick(skillPoint);
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Thread.Sleep(500);
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result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
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return SkillCVHelper.IsSelectSkill(out addSkillLevelButton, out skillIsFull, limitRect);
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});
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if (result)
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{
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if (skillIsFull)
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{
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return true;
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}
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break;
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}
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}
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if (addTry >= 2)
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{
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return false;
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}
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//加技能点,试两次
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for (addTry = 0; addTry < 2; addTry++)
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{
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G.Instance.InputControl.MoveToAndClick(addSkillLevelButton.GetCenterPoint());
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result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
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return SkillCVHelper.SkillIsFullLevel(limitRect);
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});
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if (result)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 格式化摆放技能栏
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/// </summary>
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/// <returns></returns>
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private bool FormatSkillColumn()
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{
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//打开已学技能窗
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ZTRectangle studayTextRect = ZTRectangle.Empty;
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if (!OpenStudaySkillWindow(out studayTextRect))
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{
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G.Instance.DebugWriter("未指开已学技能窗口");
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return false;
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}
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//技能栏全部技能移动已学技能窗
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if (!MoveSkillToStudayWindow(studayTextRect))
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{
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G.Instance.DebugWriter("移动至已学技能窗口失败");
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return false;
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}
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//技能窗内容分步移
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if (!MoveSkillToExpress(studayTextRect))
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{
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G.Instance.DebugWriter("移动至快捷栏失败");
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return false;
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}
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return true;
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}
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/// <summary>
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/// 打开已学技能窗口
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/// </summary>
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/// <returns></returns>
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private bool OpenStudaySkillWindow(out ZTRectangle studayTextRect)
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{
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studayTextRect = ZTRectangle.Empty;
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ZTRectangle innerstudyTextRect = ZTRectangle.Empty;
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Utility.Structs.ZTPoint openwindowButton = new Utility.Structs.ZTPoint(this.titleRect.Start.X + 194, this.titleRect.Start.Y + 517);
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for (int i = 0; i < 2; i++)
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{
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if (this.cancellationToken.IsCancellationRequested)
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{
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return false;
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}
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G.Instance.InputControl.MoveToAndClick(openwindowButton);
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bool result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
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return SkillCVHelper.StudaySkillWindowIsOpen(out innerstudyTextRect,this.GameRect);
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}, 200);
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if (result)
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{
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studayTextRect = innerstudyTextRect;
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// 从快捷栏向已学技能栏移动技能
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/// </summary>
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/// <returns></returns>
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private bool MoveSkillToStudayWindow(ZTRectangle studayTextRect)
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{
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ZTRectangle targetRect = GetStudaySkillRect(studayTextRect, 27);
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for (int i = 0; i < 12; i++)
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{
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ZTRectangle expressRect = GetExpressSkillRect(i);
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MoveSkill(expressRect.GetCenterPoint(), targetRect.GetCenterPoint());
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}
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return true;
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}
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/// <summary>
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/// 识别出来的技能索引和在技能快捷栏中的对应关系
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/// 对应关系是-1的不放在快捷栏里
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/// </summary>
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Dictionary<Int32, Int32> skillToExpressMap = new Dictionary<int, int>() {
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{ 4 ,0},
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{ 13,1},
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{ 8 ,2},
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{ 9 ,3},
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{ 15,4},
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{ 12,5},
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{ 6 ,6},
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{ 10,7},
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{ 7 ,8},
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{ 11,9},
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{ 14,10},
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{ 16,11}
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};
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/// <summary>
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/// 从已学技能栏向快捷栏移动技能
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/// </summary>
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/// <param name="studayTextRect"></param>
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/// <returns></returns>
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private bool MoveSkillToExpress(ZTRectangle studayTextRect)
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{
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int i = 0;
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int count = 17;
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while (i < count)
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{
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if (this.cancellationToken.IsCancellationRequested)
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{
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return false;
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}
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//获取位置,并将鼠标移到位置,显示出技能名
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Utility.Structs.ZTPoint studayPoint = GetStudaySkillRect(studayTextRect, i).GetCenterPoint();
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G.Instance.InputControl.MoveTo(studayPoint.X, studayPoint.Y, false, false, false);
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Thread.Sleep(1000);
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//识别
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Int32 skillIndex = 0;//技能索引
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ZTRectangle discenrnRect = new ZTRectangle(studayPoint.X - 150, this.GameRect.Start.Y, studayPoint.X, studayPoint.Y);
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bool result = FuncUtils.TimeoutCancelableWrap(2000, this.cancellationToken, () => {
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return SkillCVHelper.GetSkillName(out skillIndex, discenrnRect);
|
}, 200);
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if (result)
|
{
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if (skillToExpressMap.ContainsKey(skillIndex))
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{
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//要放到技能栏的位置
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Utility.Structs.ZTPoint to = GetExpressSkillRect(skillToExpressMap[skillIndex]).GetCenterPoint();
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MoveSkill(studayPoint, to);
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count--;
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continue;
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}
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}
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else
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{
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G.Instance.DebugWriter("识别技能错误,index=" + i.ToString());
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}
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i++;
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}
|
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return true;
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}
|
|
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/// <summary>
|
/// 移动技能
|
/// </summary>
|
/// <param name="from"></param>
|
/// <param name="to"></param>
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/// <returns></returns>
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private bool MoveSkill(Utility.Structs.ZTPoint from, Utility.Structs.ZTPoint to)
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{
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//移动指定位置
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G.Instance.InputControl.MoveTo(from.X, from.Y, false, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration*2);
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//按下
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G.Instance.InputControl.Move(0, 0, true, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration * 3);
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//移到目标位置
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G.Instance.InputControl.MoveTo(to.X, to.Y, true, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration*2);
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|
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//松开
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G.Instance.InputControl.Move(0, 0, false, false, false);
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Thread.Sleep(RandomUtils.MouseClickDuration * 2);
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return true;
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}
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/// <summary>
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/// 得到快捷栏技能定位
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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private ZTRectangle GetExpressSkillRect(int index)
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{
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//x209,y488
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Int32 row = index / 6;
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Int32 col = index % 6;
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int x = this.titleRect.Start.X + 209 + col * 33;
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int y = this.titleRect.Start.Y + 488 + row * 33;
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return new ZTRectangle(x, y, x + 33, y + 33);
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}
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/// <summary>
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/// 得到已学技能栏定位
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/// </summary>
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/// <param name="studayTextRect"></param>
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/// <param name="index"></param>
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/// <returns></returns>
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private ZTRectangle GetStudaySkillRect(ZTRectangle studayTextRect, Int32 index)
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{
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//x:-122,y:44
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Int32 row = index / 7;
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Int32 col = index % 7;
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int x = studayTextRect.Start.X + (-122) + col * 31;
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int y = studayTextRect.Start.Y + 44 + row * 31;
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return new ZTRectangle(x, y, x + 31, y + 31);
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}
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}
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}
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