asmrobot
2024-12-31 a8536c3c73a4445b1f1252a1d3271e0c73b35613
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using RichCreator.Utility;
using RichCreator.Utility.Captures;
using RichCreator.Utility.CV;
using RichCreator.Utility.InputControl;
using RichCreator.Utility.Structs;
using RichCreator.Utility.Utilitys;
using Emgu.CV;
using Emgu.CV.Structure;
using RichCreator.Models;
using RichCreator.ViewModels;
using System;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using ZTImage.Configuration;
using ZTImage.Log;
using RichCreator.Utility.Maps;
using RichCreator.Dnf;
using System.Windows.Interop;
using RichCreator.Maps.Kalete;
using ZTImage.Collections;
using System.Collections.Generic;
using System.Windows.Media.Imaging;
 
namespace RichCreator
{
    /// <summary>
    /// MainWindow.xaml 的交互逻辑
    /// </summary>
    public partial class MainWindow : Window
    {
        private ConfigViewModel viewModel;
        public MainWindow()
        {
            InitializeComponent();
            G.Instance.EnableWriter(this.writeDebug, this.writeInfo, this.writeRemainTime, this.CancelConfirm,this.stopTaskUI,this.updateState);
            viewModel = new ConfigViewModel();
            this.DataContext = viewModel;
        }
 
 
        private JobMonitor monitor;
        private bool isRunning = false;
        
        #region events
        /// <summary>
        /// 开始运行
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Run_Click(object sender, RoutedEventArgs e)
        {
            MapType mapType = (MapType)this.taskName.SelectedIndex;
            if (mapType == MapType.TestSpeed)
            {
                //测速
                G.Instance.InfoWriter("开始测速");
                TestSpeed();
                return;
            }
            else if (mapType == MapType.TestSkill)
            {
                //测技能
                G.Instance.InfoWriter("开始测技能");
                TestSkill();
                return;
            }
            else if (mapType == MapType.ReadRolePosition)
            {
                //读取角色位置
                G.Instance.InfoWriter("开始测角色位置");
                ReadRolePosition();
                return;
            }
            else if (mapType == MapType.TestToNextDoor)
            {
                //测试进入下一关的门
                G.Instance.InfoWriter("开始测进门");
                TestToNextDoor();
                return;
            }
 
            if (isRunning)
            {
                monitor.Stop();
                stopTaskUI();
                return;
            }
 
            G.Instance.DebugWriter("开始运行,2秒后开始控制,请不要移动鼠标!~");
            RunningButton.IsEnabled = false;
            Task.Run(() => {
                Thread.Sleep(2000);
                if (!TestHardware())
                {
                    if (!TestHardware())
                    {
                        G.Instance.DebugWriter("检测硬件未通过");
                        stopTaskUI();
                        return;
                    }
                }
                G.Instance.DebugWriter("硬件检测通过");
                
                this.monitor = new JobMonitor(mapType);
                monitor.Start();
 
                startTaskUI();
            });
 
 
        }
 
 
        /// <summary>
        /// 清空日志
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ClearLog_Click(object sender, RoutedEventArgs e)
        {
            this.LogTB.Text = string.Empty;
        }
 
 
        /// <summary>
        /// 折叠日志
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void LogTBExpand_Click(object sender, RoutedEventArgs e)
        {
            var btn = sender as Button;
            Image img = btn.Content as Image;
            BitmapImage bitmap = null;
            if (this.LogTB.Visibility == Visibility.Collapsed)
            {
                //当前是隐藏状态
                this.LogTB.Visibility = Visibility.Visible;
                this.LogTBClearBtn.Visibility = Visibility.Visible;
                //todo:让日志图像设为up.png
                bitmap = new BitmapImage(new Uri("pack://application:,,,/Images/up.png"));
                
            }
            else
            {
                this.LogTB.Visibility = Visibility.Collapsed;
                this.LogTBClearBtn.Visibility = Visibility.Collapsed;
                //todo:让日志图像设为down.png
                bitmap = new BitmapImage(new Uri("pack://application:,,,/Images/down.png"));
            }
            img.Source = bitmap;
        }
 
        /// <summary>
        /// 点击检测按钮
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void BtnTestDo_Click(object sender, RoutedEventArgs e)
        {
            if (this.RemainTimeTB.Text.Trim() == "032j")
            {
                testTempVar = true;
 
            }
            else
            {
                testTempVar = false;
            }
            manualre.Set();
        }
 
        /// <summary>
        /// 取消重试
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void CancelTry_Click(object sender, RoutedEventArgs e)
        {
            cancelReTry = true;
        }
 
        /// <summary>
        /// GPD路径浏览
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void BrowserGPDPath_Click(object sender, RoutedEventArgs e)
        {
            string exePath = string.Empty;
            Microsoft.Win32.OpenFileDialog ofd = new Microsoft.Win32.OpenFileDialog();
            ofd.DefaultExt = ".exe";
            ofd.Filter = "tgp_daemon|*.exe";
            ofd.Multiselect = false;
            if (ofd.ShowDialog() == true)
            {
                exePath = ofd.FileName;
            }
            else
            {
                return;
            }
 
            if (File.Exists(exePath))
            {
                this.viewModel.TGPDaemonPath = exePath;
                return;
            }
        }
        
        /// <summary>
        /// 保存配置
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ConfigSave_Click(object sender, RoutedEventArgs e)
        {
            this.viewModel.SaveConfig();
            MessageBox.Show("配置更新成功");
        }
        #endregion
      
 
        /// <summary>
        /// 测速
        /// </summary>
        private void TestSpeed()
        {
            ZTRectangle gameRect = ZTRectangle.Empty;
            WindowUtils.GetDnfRect(out gameRect);
            Image<Hsv, byte> hsvImage = new Image<Hsv, byte>(gameRect.End.X - gameRect.Start.X + 1, gameRect.End.Y - gameRect.Start.Y + 1);
            Task.Run(() =>
            {
                WindowUtils.SetDnfToTop();
                Thread.Sleep(1000);
                Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
                CvInvoke.CvtColor(image, hsvImage, Emgu.CV.CvEnum.ColorConversion.Rgb2Hsv);
                ZTPoint start = DnfCVHelper.FindRole(hsvImage, gameRect);
 
 
                G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false, HIDCode.LeftArrow);
                Thread.Sleep(30);
                G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false);
                Thread.Sleep(30);
                G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false, HIDCode.LeftArrow);
                Thread.Sleep(800);
                G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false);
 
                //G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false, HIDCode.DownArrow);
                //Thread.Sleep(1000);
                //G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false);
 
 
 
                //G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false, HIDCode.LeftArrow);
                //Thread.Sleep(1000);
                //G.Instance.InputControl.PutDown(false, false, false, false, false, false, false, false);
 
 
                image = ScreenCapture.Instance.CaptureScreenReturnImage();
                CvInvoke.CvtColor(image, hsvImage, Emgu.CV.CvEnum.ColorConversion.Rgb2Hsv);
                ZTPoint end = DnfCVHelper.FindRole(hsvImage, gameRect);
 
 
                G.Instance.InfoWriter($"from:{start},to:{end},distanceX:{end.X - start.X},distanceY:{end.Y - start.Y}");
            });
        }
 
        /// <summary>
        /// 测技能
        /// </summary>
        private void TestSkill()
        {
            ZTRectangle gameRect = ZTRectangle.Empty;
            WindowUtils.GetDnfRect(out gameRect);
            Image<Hsv, byte> hsvImage = new Image<Hsv, byte>(gameRect.End.X - gameRect.Start.X + 1, gameRect.End.Y - gameRect.Start.Y + 1);
            Task.Run(() => {
                WindowUtils.SetDnfToTop();
                Thread.Sleep(10);
                
                KaleteMap map = new KaleteMap(gameRect, CancellationToken.None);
                Int32 lastHouseIndex = -1;
                Int32 houseIndex = -1;
 
                while (true)
                {
                    Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
                    if (map.MiniMap.GetCurrentHouseIndex(out houseIndex, image))
                    {
                        if (houseIndex != lastHouseIndex)
                        {
                            G.Instance.InfoWriter($"entry house:{houseIndex}");
                            lastHouseIndex = houseIndex;
                            //发技能
                            map.EntryHousePrework(houseIndex, lastHouseIndex);
                        }
                    }
                    Thread.Sleep(500);
                }
            });
        }
        
        /// <summary>
        /// 读取角色位置
        /// </summary>
        private void ReadRolePosition()
        {
            ZTRectangle gameRect = ZTRectangle.Empty;
            WindowUtils.GetDnfRect(out gameRect);
            Image<Hsv, byte> hsvImage = new Image<Hsv, byte>(gameRect.End.X - gameRect.Start.X + 1, gameRect.End.Y - gameRect.Start.Y + 1);
            Task.Run(() => {
                WindowUtils.SetDnfToTop();
                Thread.Sleep(1000);
                Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
                CvInvoke.CvtColor(image, hsvImage, Emgu.CV.CvEnum.ColorConversion.Rgb2Hsv);
                ZTPoint rolePosition = DnfCVHelper.FindRole(hsvImage, gameRect);
 
 
                G.Instance.InfoWriter($"角色位置读取成功,CBPosition:{rolePosition},Half Position:{DnfRole.CBToHalfPosition(rolePosition)},Foot Position:{DnfRole.CBToFootPosition(rolePosition)}");
            });
        }
 
        /// <summary>
        /// 测试进入下一关的门
        /// </summary>
        private void TestToNextDoor()
        {
            //ZTRectangle gameRect = ZTRectangle.Empty;
            //WindowUtils.GetDnfRect(out gameRect);
 
            //HouseInfo house = new HouseInfo(1, MapType.Kalete, false, null,null);
            //DnfRole role = new DnfRole(gameRect);
            //role.SetHouse(house);
 
 
            //Image<Hsv, byte> hsvImage = new Image<Hsv, byte>(gameRect.End.X - gameRect.Start.X, gameRect.End.Y - gameRect.Start.Y );
            //Task.Run(() => {
            //    WindowUtils.SetDnfToTop();
            //    Thread.Sleep(10);
 
            //    Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
            //    image.ROI = new System.Drawing.Rectangle(gameRect.Start.X, gameRect.Start.Y, gameRect.End.X - gameRect.Start.X, gameRect.End.Y - gameRect.Start.Y);
            //    CvInvoke.CvtColor(image, hsvImage, Emgu.CV.CvEnum.ColorConversion.Rgb2Hsv);
            //    image.ROI = System.Drawing.Rectangle.Empty;
                
            //    //定位点
            //    ParametersPoint locationCoor = DnfCVHelper.GetLocationPoint(image, gameRect);
            //    if (locationCoor.Equals(ParametersPoint.Empty))
            //    {
            //        //找不到定位点
            //        G.Instance.InfoWriter("找不到定位点");
            //        return;
            //    }
 
                
            //    ZTPoint rolePosition = DnfCVHelper.FindRole(hsvImage, gameRect);
            //    role.UpdatePosition(rolePosition);
 
            //    role.ToNextGateMove(locationCoor, house.HousePathInfo.NextGates[0].Point);
            //    G.Instance.InfoWriter($"测试进入下一关的门完成");
            //});
        }
 
 
        #region 测试硬件
        //测试硬件的中间变量
        private bool testTempVar = false;
        private AutoResetEvent manualre = new AutoResetEvent(false);
 
        /// <summary>
        /// 测试硬件是否正常工作
        /// </summary>
        /// <returns></returns>
        private bool TestHardware()
        {
            testTempVar = false;
            Utility.Structs.ZTPoint btnPosition = Utility.Structs.ZTPoint.Empty;
            Utility.Structs.ZTPoint txtPosition = Utility.Structs.ZTPoint.Empty;
            using (ManualResetEvent mre = new ManualResetEvent(false))
            {
                //等待读取位置成功
                this.Dispatcher.BeginInvoke((Action)(() =>
                {
                    this.RemainTimeTB.Text = string.Empty;
                    btnPosition = GetElementClickPosition(this.btnTestDo);
                    txtPosition = GetElementClickPosition(this.RemainTimeTB);
                    mre.Set();
                }));
                if (!mre.WaitOne(1000))
                {
                    return false;
                }
            }
 
 
            //输入文字
            G.Instance.InputControl.MoveToAndClick(txtPosition);
            G.Instance.InputControl.InputString("032j");
 
            //点检测            
            G.Instance.InputControl.MoveToAndClick(btnPosition);
 
            bool rtt = manualre.WaitOne(8000);
            if (!rtt)
            {
                return false;
            }
            if (testTempVar)
            {
                return true;
            }
 
            return false;
        }
 
 
 
        /// <summary>
        /// 获取控件位置
        /// </summary>
        /// <param name="element"></param>
        /// <returns></returns>
        private ZTPoint GetElementClickPosition(Control element)
        {
            Point t = element.PointToScreen(new Point(0, 0));
            Utility.Structs.ZTPoint t1 = new Utility.Structs.ZTPoint((Int32)(t.X + element.ActualWidth / 2), (Int32)(t.Y + element.ActualHeight / 2));
            return t1;
        }
        #endregion
 
 
        #region 显示
        /// <summary>
        /// 输出调试信息
        /// </summary>
        /// <param name="msg"></param>
        private void writeDebug(string msg)
        {
            this.Dispatcher.BeginInvoke((Action)(() =>
            {
                string content = DateTime.Now.ToString("dd日HH:mm:ss") + "->" + msg;
                this.debugMessage.Text = content;
            }));
 
            Trace.Debug(msg);
        }
 
        /// <summary>
        /// 输出关键信息
        /// </summary>
        /// <param name="msg"></param>
        private void writeInfo(string msg)
        {
            this.Dispatcher.BeginInvoke((Action)(() =>
            {
                if (string.IsNullOrEmpty(msg))
                {
                    this.LogTB.Text = string.Empty;
                    return;
                }
                string content = DateTime.Now.ToString("dd日HH:mm:ss") + "->" + msg + "\r\n";
                this.LogTB.AppendText(content);
                this.LogTB.ScrollToEnd();
            }));
 
            Trace.Info(msg);
        }
 
        bool cancelReTry = false;
        /// <summary>
        /// 弹出提示,并带有倒计时
        /// </summary>
        /// <param name="msg"></param>
        /// <param name="remainMillSecond"></param>
        private bool CancelConfirm(Int64 remainMillSecond)
        {
            bool retry = true;
            ManualResetEvent mre = new ManualResetEvent(false);
 
            //启用取消按钮
            this.Dispatcher.BeginInvoke((Action)(() =>
            {
                cancelReTry = false;
                btnCancelTry.IsEnabled = true;
                mre.Set();
            }));
            mre.WaitOne();
            mre.Reset();
 
            //计时,并判断是否取消
            for (int remainSecond = (Int32)remainMillSecond / 1000; remainSecond >= 0; remainSecond--)
            {
                this.Dispatcher.BeginInvoke((Action)(() =>
                {
                    btnCancelTry.Content = "取消重试(" + remainSecond + ")";
                    mre.Set();
                }));
                mre.WaitOne();
                mre.Reset();
                if (cancelReTry)
                {
                    //取消重试
                    retry = false;
                    break;
                }
                Thread.Sleep(1000);
            }
 
            //禁用取消按钮
            this.Dispatcher.BeginInvoke((Action)(() =>
            {
                cancelReTry = false;
                btnCancelTry.IsEnabled = false;
                btnCancelTry.Content = "取消重试";
                mre.Set();
            }));
            mre.WaitOne();
            mre.Reset();
            mre.Close();
            return retry;
        }
 
 
        /// <summary>
        /// 输出剩余时间
        /// </summary>
        /// <param name="remaintime"></param>
        private void writeRemainTime(Int64 remaintime)
        {
            //更新倒计时
            string rt = "--:--";
            if (remaintime >= 0)
            {
                Int64 min = remaintime / 60;
                Int64 sec = remaintime % 60;
                rt = min.ToString().PadLeft(2, '0') + ":" + sec.ToString().PadLeft(2, '0');
            }
 
            this.Dispatcher.BeginInvoke((Action)(() =>
            {
                this.RemainTimeTB.Text = rt;
            }));
        }
 
        /// <summary>
        /// 更新指定状态
        /// </summary>
        /// <param name="index"></param>
        /// <param name="text"></param>
        private void updateState(Int32 index, string text)
        {
            this.Dispatcher.BeginInvoke((Action)(() =>
            {
                this.StateList.Items[index] = text;
            }));
        }
 
        /// <summary>
        /// 开始任务UI设置
        /// </summary>
        private void startTaskUI()
        {
            //文字设成停止运行
            this.Dispatcher.BeginInvoke((Action)(() => {
                RunningButton.Content = "停止";
                RunningButton.IsEnabled = true;
                isRunning = true;
            }));
        }
 
        /// <summary>
        /// 停止任务
        /// </summary>
        private void stopTaskUI()
        {
            //文字设成停止运行
            this.Dispatcher.BeginInvoke((Action)(() => {
                RunningButton.Content = "开始";
                RunningButton.IsEnabled = true;
                isRunning = false;
            }));
        }
 
        #endregion
 
 
 
        private int hotKeyID = 2839;
        /// <summary>
        ///     热键消息
        /// </summary>
        const int WindowsMessageHotkey = 786;       
 
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            //注册热键
            IntPtr intPtr = (new WindowInteropHelper(this)).Handle;
            if (!SystemHotKey.RegHotKey(intPtr, hotKeyID, SystemHotKey.KeyModifiers.None, System.Windows.Forms.Keys.Home))
            {
                MessageBox.Show("热键不可用,其它应用已经占用热键");
            }
            else
            {
                ComponentDispatcher.ThreadPreprocessMessage += (ref MSG Message, ref bool Handled) =>
                {
                    //  判断是否热键消息
                    if (Message.message == WindowsMessageHotkey)
                    {
                        //  获取热键id
                        var id = Message.wParam.ToInt32();
                        //  执行热键回调方法(执行时需要判断是否与注册的热键匹配)
                        if (id == hotKeyID)
                        {
                            Run_Click(this, new RoutedEventArgs());
                        }
                        
                    }
                };
 
            }
 
            //初始状态
            for (Int32 i = 0; i < StateProvider.States.Length; i++)
            {
                this.StateList.Items.Add(StateProvider.States[i].HeaderText+":"+ StateProvider.States[i].Value);
            }
 
        }
 
 
        
        private void Window_Unloaded(object sender, RoutedEventArgs e)
        {
            //注销热键
            IntPtr intPtr = (new WindowInteropHelper(this)).Handle;
            SystemHotKey.UnRegHotKey(intPtr, hotKeyID);
        }
 
    }
}