asmrobot
2019-11-25 2aeab450471cb80b59002da7da80faf251a0c4f4
src/RichCreator.Utility/Structs/ZTLinePoint.cs
@@ -1,4 +1,5 @@
using System;
using RichCreator.Utility.Utilitys;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@@ -9,76 +10,56 @@
    /// <summary>
    /// 线
    /// </summary>
    public class ZTLinePoint
    public struct ZTLinePoint:IEquatable<ZTLinePoint>
    {
        public static ZTLinePoint Empty;
        private ZTPoint p1;
        private ZTPoint p2;
        public ZTLinePoint()
        {
        }
        public ZTLinePoint(ZTPoint p1, ZTPoint p2)
        {
            this.p1 = p1;
            this.p2 = p2;
            this.P1 = p1;
            this.P2 = p2;
        }
        public ZTPoint P1
        public ZTPoint P1;
        public ZTPoint P2;
        public Int32 GetDistance()
        {
            get { return p1; }
            set { p1 = value; }
            return (Int32)GeoHelper.GetPointDistance(this.P1, this.P2);
        }
        public ZTPoint P2
        {
            get { return p2; }
            set { p2 = value; }
        }
        [ZTImage.Reflection.UnSerializedAttribute]
        public Int32 X1
        {
            get { return p1.X; }
            set { p1.X = value; }
            get { return P1.X; }
            set { P1.X = value; }
        }
        [ZTImage.Reflection.UnSerializedAttribute]
        public Int32 X2
        {
            get { return p2.X; }
            set { p2.X = value; }
            get { return P2.X; }
            set { P2.X = value; }
        }
        [ZTImage.Reflection.UnSerializedAttribute]
        public Int32 Y1
        {
            get { return p1.Y; }
            set { p1.Y = value; }
            get { return P1.Y; }
            set { P1.Y = value; }
        }
        [ZTImage.Reflection.UnSerializedAttribute]
        public Int32 Y2
        {
            get { return p2.Y; }
            set { p2.Y = value; }
            get { return P2.Y; }
            set { P2.Y = value; }
        }
        public static bool operator !=(ZTLinePoint a, ZTLinePoint b)
        public bool Equals(ZTLinePoint other)
        {
            if (a == b)
            {
                return false;
            }
            return true;
        }
        public static bool operator ==(ZTLinePoint a, ZTLinePoint b)
        {
            if ((a.p1 == b.p1 && a.p2 == b.p2) || (a.p1 == b.p2 && a.p2 == b.p1))
            if ((this.P1.Equals(other.P1) && this.P2.Equals(other.P2)) || (this.P1.Equals(other.P2) && this.P2.Equals(other.P1)))
            {
                return true;
            }