| | |
| | | public static bool IsInSaiLiYaHouse(ZTRectangle gameRect) |
| | | { |
| | | ZTRectangle mailText = ZTRectangle.Empty; |
| | | ZTPoint limitPoint = gameRect.GetRatioPoint(0.667f); |
| | | Structs.ZTPoint limitPoint = gameRect.GetRatioPoint(0.667f); |
| | | ZTRectangle limit = new ZTRectangle(limitPoint.X, gameRect.Start.Y, gameRect.End.X, gameRect.End.Y); |
| | | //截图 |
| | | System.Drawing.Bitmap bitmap = ScreenCapture.Instance.CaptureScreen(); |
| | |
| | | //min:(0,0.,0.0352941192686558),max:(0.,0.,0.0980392172932625) |
| | | private static ZTHsvFloatColor equipmentColorMin = new ZTHsvFloatColor(0,0, 0); |
| | | private static ZTHsvFloatColor equipmentColorMax = new ZTHsvFloatColor(1, 0.7827f, 0.1099f); |
| | | private static ZTPoint[] equipmentComparePositionss; |
| | | private static Structs.ZTPoint[] equipmentComparePositionss; |
| | | /// <summary> |
| | | /// 获取有装备的所有点,只便利前两行 |
| | | /// </summary> |
| | | /// <param name="startPoint"></param> |
| | | /// <returns></returns> |
| | | public static List<Int32> GetEquipmentIndexs(ZTPoint startPoint) |
| | | public static List<Int32> GetEquipmentIndexs(Structs.ZTPoint startPoint) |
| | | { |
| | | Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage(); |
| | | return GetEquipmentIndexs(image, startPoint); |
| | | } |
| | | |
| | | public static List<Int32> GetEquipmentIndexs(Image<Rgb, byte> image,ZTPoint startPoint) |
| | | public static List<Int32> GetEquipmentIndexs(Image<Rgb, byte> image, Structs.ZTPoint startPoint) |
| | | { |
| | | if (equipmentComparePositionss == null) |
| | | { |
| | | equipmentComparePositionss = new ZTPoint[15 * 15]; |
| | | equipmentComparePositionss = new Structs.ZTPoint[15 * 15]; |
| | | for (int y = 0; y < 15; y++) |
| | | { |
| | | for (int x = 0; x < 15; x++) |
| | | { |
| | | equipmentComparePositionss[y * 15 + x] = new ZTPoint(x, y); |
| | | equipmentComparePositionss[y * 15 + x] = new Structs.ZTPoint(x, y); |
| | | } |
| | | } |
| | | } |
| | |
| | | } |
| | | |
| | | //主角位置 |
| | | ZTPoint rolePosition = gameRect.Start + new ZTPoint(rects[0].Start.X + rolePositionOffset.Width, rects[0].Start.Y + rolePositionOffset.Height); |
| | | ZTPoint rolePosition = gameRect.Start.Add(rects[0].Start.X + rolePositionOffset.Width, rects[0].Start.Y + rolePositionOffset.Height); |
| | | |
| | | return rolePosition; |
| | | } |
| | |
| | | /// <param name="image"></param> |
| | | /// <param name="gameRect"></param> |
| | | /// <returns></returns> |
| | | public static List<ZTPoint> GetThingItemPoints(Image<Rgb, byte> image, ZTRectangle gameRect) |
| | | public static List<Structs.ZTPoint> GetThingItemPoints(Image<Rgb, byte> image, ZTRectangle gameRect) |
| | | { |
| | | List<ZTLine> lines = CVHelper.FindLines(image, xLineMin,gameRect, Orientation.Horizontal, min, max); |
| | | List<ZTLine> filterLines = new List<ZTLine>(); |
| | | List<ZTPoint> points = new List<ZTPoint>(); |
| | | List<Structs.ZTPoint> points = new List<Structs.ZTPoint>(); |
| | | Func<ZTLine, bool> existsLines = (line) => |
| | | { |
| | | for (int i = 0; i < filterLines.Count; i++) |
| | |
| | | } |
| | | |
| | | filterLines.Add(line); |
| | | points.Add(new ZTPoint(line.X + line.Length / 2, line.Y + thingItemYOffset)); |
| | | points.Add(new Structs.ZTPoint(line.X + line.Length / 2, line.Y + thingItemYOffset)); |
| | | } |
| | | return points; |
| | | } |
| | | |
| | | |
| | | |
| | | #region Location Point 1 |
| | | private static readonly Hsv LocationPointMinHsv = new Hsv(0, 0, 0); |
| | | private static readonly Hsv LocationPointMaxHsv = new Hsv(0, 0, 5); |
| | | private static readonly ZTSize LocationPointMinLimitSize = new ZTSize(33, 33); |
| | |
| | | number = 0; |
| | | byte[,,] datas = rangeImage.Data; |
| | | bool one = false, two = false, four = false, eight = false; |
| | | ZTPoint center = locationPointRect.GetCenterPoint(); |
| | | Structs.ZTPoint center = locationPointRect.GetCenterPoint(); |
| | | |
| | | //格1 |
| | | ZTPoint lefttop = center.Add(-11); |
| | | Structs.ZTPoint lefttop = center.Add(-11); |
| | | if (!BlockOf6x6IsColor(datas, lefttop, black)) |
| | | { |
| | | if (!BlockOf6x6IsColor(datas, lefttop, white)) |
| | |
| | | one = true; |
| | | } |
| | | //格2 |
| | | ZTPoint righttop = center.Add(new ZTPoint(5,-11)); |
| | | Structs.ZTPoint righttop = center.Add(new Structs.ZTPoint(5,-11)); |
| | | if (!BlockOf6x6IsColor(datas, righttop, black)) |
| | | { |
| | | if (!BlockOf6x6IsColor(datas, righttop, white)) |
| | |
| | | } |
| | | |
| | | //格4 |
| | | ZTPoint leftbottom = center.Add(new ZTPoint(-11, 5)); |
| | | Structs.ZTPoint leftbottom = center.Add(new Structs.ZTPoint(-11, 5)); |
| | | if (!BlockOf6x6IsColor(datas, leftbottom, black)) |
| | | { |
| | | if (!BlockOf6x6IsColor(datas, leftbottom, white)) |
| | |
| | | } |
| | | |
| | | //格8 |
| | | ZTPoint rightbottom = center.Add(5); |
| | | Structs.ZTPoint rightbottom = center.Add(5); |
| | | if (!BlockOf6x6IsColor(datas, rightbottom, black)) |
| | | { |
| | | if (!BlockOf6x6IsColor(datas, rightbottom, white)) |
| | |
| | | /// <param name="starty"></param> |
| | | /// <param name="color"></param> |
| | | /// <returns></returns> |
| | | private static bool BlockOf6x6IsColor(byte[,,] datas,ZTPoint start, byte color) |
| | | private static bool BlockOf6x6IsColor(byte[,,] datas, Structs.ZTPoint start, byte color) |
| | | { |
| | | for (int y = start.Y; y < start.Y + 6; y++) |
| | | { |
| | |
| | | |
| | | return true; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region Location Point 2 |
| | | private static ColorArray LocationPoint = ColorArray.FromColorString(0, 0, "800,352,0,0,0$791,343,255,255,255$793,343,0,0,0$796,343,255,255,255$798,343,0,0,0$801,343,255,255,255$802,345,0,0,0$802,347,255,255,255$802,349,0,0,0$802,352,255,255,255$797,352,255,255,255$795,352,0,0,0$791,352,255,255,255$791,350,0,0,0$791,348,255,255,255$791,346,0,0,0$796,347,255,255,255$797,348,255,255,255"); |
| | | /// <summary> |
| | | /// 获取定位点 |
| | | /// </summary> |
| | | /// <param name="image"></param> |
| | | /// <param name="gameRect"></param> |
| | | /// <returns></returns> |
| | | public static ParametersPoint GetLocationPoint(Image<Rgb,byte> image,ZTRectangle gameRect) |
| | | { |
| | | ZTRectangle rect = ZTRectangle.Empty; |
| | | if (CVHelper.FindColorArray(out rect, image, LocationPoint, gameRect)) |
| | | { |
| | | //获取定位标记,解析参数 |
| | | byte number = 0; |
| | | bool bitValue = true; |
| | | |
| | | Int32 x = 0, y = 0; |
| | | for (int bitIndex = 0; bitIndex <= 7; bitIndex++) |
| | | { |
| | | //获取图像中存值的坐标 |
| | | GetBitCoordinate(out x, out y, bitIndex); |
| | | |
| | | //解析并设置值 |
| | | if (!ParseBit(out bitValue, image, rect.Start.Add(x, y))) |
| | | { |
| | | return ParametersPoint.Empty; |
| | | } |
| | | else |
| | | { |
| | | number=SetBit(number, bitIndex, bitValue); |
| | | } |
| | | } |
| | | |
| | | return new ParametersPoint(rect.GetCenterPoint(), number); |
| | | |
| | | } |
| | | |
| | | return ParametersPoint.Empty; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 设置指定位 |
| | | /// </summary> |
| | | /// <param name="number"></param> |
| | | /// <param name="bitIndex"></param> |
| | | /// <param name="bitValue"></param> |
| | | /// <returns></returns> |
| | | private static byte SetBit(byte number, Int32 bitIndex,bool bitValue) |
| | | { |
| | | byte twonumber = 0; |
| | | switch (bitIndex) |
| | | { |
| | | case 0: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b00000001; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b11111110; |
| | | } |
| | | break; |
| | | case 1: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b00000010; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b11111101; |
| | | } |
| | | break; |
| | | case 2: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b00000100; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b11111011; |
| | | } |
| | | break; |
| | | case 3: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b00001000; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b11110111; |
| | | } |
| | | break; |
| | | case 4: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b00010000; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b11101111; |
| | | } |
| | | break; |
| | | case 5: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b00100000; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b11011111; |
| | | } |
| | | break; |
| | | case 6: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b01000000; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b10111111; |
| | | } |
| | | break; |
| | | case 7: |
| | | if (bitValue) |
| | | { |
| | | twonumber = 0b10000000; |
| | | } |
| | | else |
| | | { |
| | | twonumber = 0b01111111; |
| | | } |
| | | break; |
| | | } |
| | | |
| | | if (bitValue) |
| | | { |
| | | return (byte)(number | twonumber); |
| | | } |
| | | else |
| | | { |
| | | return (byte)(number & twonumber); |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 得到指定位坐标 |
| | | /// </summary> |
| | | /// <param name="x"></param> |
| | | /// <param name="y"></param> |
| | | /// <param name="bitIndex"></param> |
| | | private static void GetBitCoordinate(out Int32 x, out Int32 y, Int32 bitIndex) |
| | | { |
| | | x = 0; |
| | | y = 0; |
| | | switch (bitIndex) |
| | | { |
| | | case 0: |
| | | x = 8; |
| | | y = 6; |
| | | break; |
| | | case 1: |
| | | x = 6; |
| | | y = 6; |
| | | break; |
| | | case 2: |
| | | x = 4; |
| | | y = 6; |
| | | break; |
| | | case 3: |
| | | x = 2; |
| | | y = 6; |
| | | break; |
| | | case 4: |
| | | x = 8; |
| | | y = 2; |
| | | break; |
| | | case 5: |
| | | x = 6; |
| | | y = 2; |
| | | break; |
| | | case 6: |
| | | x = 4; |
| | | y = 2; |
| | | break; |
| | | case 7: |
| | | x = 2; |
| | | y = 2; |
| | | break; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 解析位状态 |
| | | /// true:1 |
| | | /// false:0 |
| | | /// </summary> |
| | | /// <param name="bit"></param> |
| | | /// <param name="image"></param> |
| | | /// <param name="x"></param> |
| | | /// <param name="y"></param> |
| | | /// <returns>true:解析成功,false:解析失败</returns> |
| | | private static bool ParseBit(out bool bit,Image<Rgb, byte> image, ZTPoint point) |
| | | { |
| | | bit = true; |
| | | if (image.Data[point.Y, point.X, 0] == 0xff && image.Data[point.Y, point.X, 1] == 0xff && image.Data[point.Y, point.X, 2] == 0xff&& |
| | | image.Data[point.Y, point.X+1, 0] == 0xff && image.Data[point.Y, point.X+1, 1] == 0xff && image.Data[point.Y, point.X+1, 2] == 0xff&& |
| | | image.Data[point.Y+1, point.X, 0] == 0xff && image.Data[point.Y+1, point.X, 1] == 0xff && image.Data[point.Y+1, point.X, 2] == 0xff&& |
| | | image.Data[point.Y+1, point.X+1, 0] == 0xff && image.Data[point.Y+1, point.X+1, 1] == 0xff && image.Data[point.Y+1, point.X+1, 2] == 0xff) |
| | | { |
| | | //白 |
| | | bit = true; |
| | | return true; |
| | | } |
| | | |
| | | if (image.Data[point.Y, point.X, 0] == 0x00 && image.Data[point.Y, point.X, 1] == 0x00 && image.Data[point.Y, point.X, 2] == 0x00 && |
| | | image.Data[point.Y, point.X + 1, 0] == 0x00 && image.Data[point.Y, point.X + 1, 1] == 0x00 && image.Data[point.Y, point.X + 1, 2] == 0x00 && |
| | | image.Data[point.Y + 1, point.X, 0] == 0x00 && image.Data[point.Y + 1, point.X, 1] == 0x00 && image.Data[point.Y + 1, point.X, 2] == 0x00 && |
| | | image.Data[point.Y + 1, point.X + 1, 0] == 0x00 && image.Data[point.Y + 1, point.X + 1, 1] == 0x00 && image.Data[point.Y + 1, point.X + 1, 2] == 0x00) |
| | | { |
| | | //黑 |
| | | bit = false; |
| | | return true; |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | #endregion |
| | | #region minimap |
| | | |
| | | /// <summary> |
| | | /// 小方格色块偏移 |
| | | /// </summary> |
| | | private static ZTPoint[] colorOffset = new ZTPoint[] { |
| | | new ZTPoint(2,14), |
| | | new ZTPoint(2,15), |
| | | new ZTPoint(15,14), |
| | | new ZTPoint(15,15), |
| | | }; |
| | | |
| | | /// <summary> |
| | | /// 已经走过的房间颜色(青色) |
| | | /// </summary> |
| | | private static ZTHsvFloatColor crossedColorMin = new ZTHsvFloatColor(0.498, 0.998, 0.998); |
| | | private static ZTHsvFloatColor crossedColorMax = new ZTHsvFloatColor(0.502, 1, 1); |
| | | /// <summary> |
| | | /// 是否穿越过的房间(青色) |
| | | /// </summary> |
| | | /// <param name="image"></param> |
| | | /// <param name="x"></param> |
| | | /// <param name="y"></param> |
| | | /// <returns></returns> |
| | | public static bool IsCrossedHouseColor(Image<Rgb, byte> image, Int32 x, Int32 y) |
| | | { |
| | | if (CVHelper.InRange(image.Data, x, y, crossedColorMin, crossedColorMax, colorOffset)) |
| | | { |
| | | return true; |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 当前房间颜色(蓝色) |
| | | /// </summary> |
| | | private static ZTHsvFloatColor currentHouseColorMin = new ZTHsvFloatColor(0.665f, 0.998, 0.998); |
| | | private static ZTHsvFloatColor currentHouseColorMax = new ZTHsvFloatColor(0.669f, 1, 1); |
| | | /// <summary> |
| | | /// 是否当前房间(蓝色) |
| | | /// </summary> |
| | | /// <param name="image"></param> |
| | | /// <param name="minMapStart"></param> |
| | | /// <param name="houseIndex"></param> |
| | | /// <returns></returns> |
| | | public static bool IsCurrentHouseColor(Image<Rgb, byte> image, Int32 x, Int32 y) |
| | | { |
| | | if (CVHelper.InRange(image.Data, x, y, currentHouseColorMin, currentHouseColorMax, colorOffset)) |
| | | { |
| | | return true; |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 下一房间颜色(绿色) |
| | | /// </summary> |
| | | private static ZTHsvFloatColor nextHouseColorMin = new ZTHsvFloatColor(0.298f, 0.998, 0.998); |
| | | private static ZTHsvFloatColor nextHouseColorMax = new ZTHsvFloatColor(0.302, 1, 1); |
| | | /// <summary> |
| | | /// 是否下一房间,绿色 |
| | | /// </summary> |
| | | /// <param name="image"></param> |
| | | /// <param name="minMapStart"></param> |
| | | /// <param name="houseIndex"></param> |
| | | /// <returns></returns> |
| | | public static bool IsNextHouseColor(Image<Rgb, byte> image, Int32 x, Int32 y) |
| | | { |
| | | if (CVHelper.InRange(image.Data, x, y, nextHouseColorMin, nextHouseColorMax, colorOffset)) |
| | | { |
| | | return true; |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 最终房间颜色(红色1) |
| | | /// </summary> |
| | | private static ZTHsvFloatColor overHouse1ColorMin = new ZTHsvFloatColor(0, 0.998, 0.998); |
| | | private static ZTHsvFloatColor overHouse1ColorMax = new ZTHsvFloatColor(0.002, 1, 1); |
| | | |
| | | /// <summary> |
| | | /// 最终房间颜色(红色2) |
| | | /// </summary> |
| | | private static ZTHsvFloatColor overHouse2ColorMin = new ZTHsvFloatColor(0.998, 0.998, 0.998); |
| | | private static ZTHsvFloatColor overHouse2ColorMax = new ZTHsvFloatColor(1.0f, 1, 1); |
| | | |
| | | /// <summary> |
| | | /// 是否最终房间 |
| | | /// </summary> |
| | | /// <param name="image"></param> |
| | | /// <param name="minMapStart"></param> |
| | | /// <param name="houseIndex"></param> |
| | | /// <returns></returns> |
| | | public static bool IsOverHouseColor(Image<Rgb, byte> image, Int32 x, Int32 y) |
| | | { |
| | | if (CVHelper.InRange(image.Data, x, y, overHouse1ColorMin, overHouse1ColorMax, colorOffset) |
| | | || CVHelper.InRange(image.Data, x, y, overHouse2ColorMin, overHouse2ColorMax, colorOffset)) |
| | | { |
| | | return true; |
| | | } |
| | | return false; |
| | | } |
| | | |
| | | #endregion |
| | | } |
| | | } |