| | |
| | | /// 卡勒特难度,1¬5级 |
| | | /// </summary> |
| | | private static ColorArray[] KaleteNandu = new ColorArray[] { |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "835,221,0,88,149$821,221,255,255,255$822,221,255,255,255$834,221,0,88,149$861,221,143,0,119$862,221,143,0,119$874,221,149,0,17$875,221,149,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "848,221,88,0,149$821,221,88,149,0$822,221,88,149,0$834,221,255,255,255$835,221,255,255,255$849,221,88,0,149$861,221,143,0,119$862,221,143,0,119$874,221,149,0,17$875,221,149,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f,0.002f,0.002f,"848,221,255,255,255$822,221,88,149,0$835,221,0,88,149$862,221,143,0,119$875,221,149,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "848,221,88,0,149$822,221,88,149,0$835,221,0,88,149$862,221,255,255,255$875,221,149,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "848,221,88,0,149$822,221,88,149,0$835,221,0,88,149$862,221,143,0,119$874,221,255,255,255") |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "1579,344,102,0,170$1557,344,255,255,255$1567,344,0,102,170$1590,344,160,0,136$1600,344,170,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "1579,344,102,0,170$1557,344,102,170,0$1568,344,255,255,255$1590,344,160,0,136$1601,344,170,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f,0.002f,0.002f,"1579,344,255,255,255$1557,344,102,170,0$1568,344,0,102,170$1590,344,160,0,136$1601,344,170,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "1568,344,0,102,170$1557,344,102,170,0$1579,344,102,0,170$1590,344,255,255,255$1601,344,170,0,17"), |
| | | ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "1590,344,160,0,136$1557,344,102,170,0$1568,344,0,102,170$1579,344,102,0,170$1601,344,255,255,255") |
| | | }; |
| | | |
| | | |
| | |
| | | /// <returns></returns> |
| | | public static bool GetChoiceKaleteNandu(out Int32 choiceNandu, Image<Rgb, byte> image, ZTRectangle gameRect) |
| | | { |
| | | ZTRectangle limit = new ZTRectangle(gameRect.Start.X + 780, gameRect.Start.Y + 191, gameRect.Start.X + 911, gameRect.Start.Y + 234); |
| | | ZTRectangle limit = new ZTRectangle(gameRect.Start.X + 533, gameRect.Start.Y + 171, gameRect.Start.X + 607, gameRect.Start.Y + 193); |
| | | ZTRectangle position = ZTRectangle.Empty; |
| | | for (int i = 0; i < KaleteNandu.Length; i++) |
| | | { |