asmrobot
2019-11-21 589ed88a5924a7494e21b95b6bbff5e46ff49ddd
src/RichCreator.Utility/Maps/HouseInfo.cs
@@ -19,10 +19,10 @@
        public HouseInfo(HousePathInfo houseInfo)
        {
            this.HousePathInfo = houseInfo;
            InitPathInfo();
            InitPathInfo(null);
        }
        public HouseInfo(Int32 index,MapType mapType,bool isEnd, HIDCode[] skills)
        public HouseInfo(Int32 index,MapType mapType,bool isEnd, HIDCode[] skills,Int32[] withoutNumber)
        {
            this.Index = index;
            this.MapType = mapType;
@@ -48,7 +48,7 @@
                throw e;
            }
            InitPathInfo();
            InitPathInfo(withoutNumber);
        }
        
@@ -57,31 +57,23 @@
        /// </summary>
        public Int32 Index { get; set; }
        ///// <summary>
        ///// 下一房间编号
        ///// </summary>
        //public Int32 NextIndex { get; set; }
        ///// <summary>
        ///// 判断下一房间是否打开索引
        ///// </summary>
        //public Int32 OpenStatusDetectIndex { get; set; }
        private Direction[] doorDirection = null;
        /// <summary>
        /// 门的位置
        /// todo:cacel
        /// </summary>
        public Direction[] DoorDirection { get; set; }
        public Direction[] DoorDirection
        {
            get
            {
                return doorDirection;
            }
        }
        /// <summary>
        /// 技能队列
        /// </summary>
        public SkillQueue Skills { get; set; }
        /// <summary>
        /// 房间的Y轴中间线,为负值,代表从游戏框向上移的像素值
        /// </summary>
        public Int32 HouseCenterMoveLine { get; set; }
        /// <summary>
        /// 是否为结束房间
@@ -108,6 +100,11 @@
        /// 定位字典
        /// </summary>
        private Dictionary<Int32, ZTPoint> LocationDic = new Dictionary<int, ZTPoint>();
        /// <summary>
        /// 排除数字
        /// </summary>
        public Dictionary<Int32, bool> WithoutNumber = new Dictionary<int, bool>();
        /// <summary>
        /// 屏幕坐标转地图坐标
@@ -150,9 +147,8 @@
        /// </summary>
        /// <param name="start"></param>
        /// <param name="end"></param>
        public List<ZTPoint> FindPath(ref ZTPoint start, ref ZTPoint end)
        public List<ZTPoint> FindPath(ZTPoint start, ZTPoint end)
        {
            if (start.Equals(end))
            {
                return new List<ZTPoint>();
@@ -166,38 +162,108 @@
            }
            //确保两点不在障碍物里
            bool inObstacle = EnsureNotInObstacle(ref start);
            inObstacle = EnsureNotInObstacle(ref end) || inObstacle;
            ZTPoint startPathGuid = ZTPoint.Empty;
            ZTPoint endPathGuid = ZTPoint.Empty;
            bool inObstacle = EnsureNotInObstacle(out startPathGuid, start);
            inObstacle = EnsureNotInObstacle(out endPathGuid, end) || inObstacle;
            //查询两点间是否连通
            if (inObstacle && Iscross(start, end))
            if (inObstacle && Iscross(startPathGuid, endPathGuid))
            {
                //两点直接连通
                return new List<ZTPoint>() { end };
                List<ZTPoint> points = new List<ZTPoint>();
                if (!start.Equals(startPathGuid))
                {
                    points.Add(startPathGuid);
                }
                if (!end.Equals(endPathGuid))
                {
                    points.Add(endPathGuid);
                }
                points.Add(end);
                return points;
            }
            //把两点添加到寻路网中
            AddConnectivityEdgeToFinder(start, end);
            AddConnectivityEdgeToFinder(startPathGuid, endPathGuid);
            //寻路,组合路径
            List<ZTPoint> paths = this.PathFinder.ShortestPath(start, end);
            List<ZTPoint> paths = this.PathFinder.ShortestPath(startPathGuid, endPathGuid);
            //去除寻路网中
            RemoveStartAndEndVerticeFromFinder(start, end);
            RemoveStartAndEndVerticeFromFinder(endPathGuid, endPathGuid);
            //生成的路径不包含第一个点,拟如果第一个点是路径引导,则加入路径
            if (!start.Equals(startPathGuid))
            {
                paths.Insert(0, startPathGuid);
            }
            //如果最后一个点是路径引导点,测加上终点
            if (!end.Equals(endPathGuid))
            {
                paths.Add(end);
            }
            return paths;
        }
        /// <summary>
        /// 查找到下一关进门点
        /// 是否在下一关进门点区域内
        /// </summary>
        /// <param name="nextGatePoint"></param>
        /// <param name="rolePosition"></param>
        /// <returns></returns>
        public List<ZTPoint> FindDoorPath(out Int32 doorIndex,ZTPoint rolePosition)
        public bool IsInNextGatePoint(out ParametersPoint nextGatePoint, ZTPoint rolePosition)
        {
            doorIndex = 0;
            ZTPoint end = this.HousePathInfo.NextGates[0].Point;
            return FindPath(ref rolePosition, ref end);
            nextGatePoint = ParametersPoint.Empty;
            const Int32 X_OFFSET = 5;
            const Int32 Y_OFFSET = 5;
            for (Int32 i = 0; i < this.HousePathInfo.NextGates.Count; i++)
            {
                ParametersPoint nextGate = this.HousePathInfo.NextGates[i];
                if (GeoHelper.IsInRect(rolePosition, new ZTRectangle(nextGate.Point.X- X_OFFSET, nextGate.Point.Y- Y_OFFSET, nextGate.Point.X+ X_OFFSET, nextGate.Point.Y+ Y_OFFSET)))
                {
                    nextGatePoint = nextGate;
                    return true;
                }
            }
            return false;
        }
        /// <summary>
        /// 获取指定方向的进门点
        /// </summary>
        /// <param name="dir"></param>
        /// <returns></returns>
        public ZTPoint GetNextGatePoint(Direction dir)
        {
            int dirNumber = 0;
            switch (dir)
            {
                case Direction.Up:
                    dirNumber = 0;
                    break;
                case Direction.Right:
                    dirNumber = 1;
                    break;
                case Direction.Bottom:
                    dirNumber = 2;
                    break;
                case Direction.Left:
                    dirNumber = 3;
                    break;
            }
            for (int i = 0; i < this.HousePathInfo.NextGates.Count; i++)
            {
                if (dirNumber == this.HousePathInfo.NextGates[i].Parameter)
                {
                    return this.HousePathInfo.NextGates[i].Point;
                }
            }
            throw new ArgumentOutOfRangeException("house index:" + this.Index.ToString() + ",direction :" + dir.ToString() + " is not exists!~");
        }
        /// <summary>
@@ -208,10 +274,9 @@
        /// <returns></returns>
        private bool Iscross(ZTPoint start, ZTPoint end)
        {
            for (int i = 0; i < this.HousePathInfo.Obstacles.Count; i++)
            {
                Intersection interSection = GeometryHelper.IntersectionOf(new ZTLinePoint(start, end), this.HousePathInfo.Obstacles[i]);
                Intersection interSection = GeoHelper.IntersectionOf(new ZTLinePoint(start, end), this.HousePathInfo.Obstacles[i]);
                if (interSection != Intersection.None)
                {
                    return false;
@@ -223,16 +288,18 @@
        /// <summary>
        /// 是否在障碍物里,如果在障碍物里则返回最近的不在障碍物点
        /// </summary>
        /// <param name="point"></param>
        /// <param name="pathGuidePoint"></param>
        /// <returns>true:在障碍物,false:不在障碍物里</returns>
        private bool EnsureNotInObstacle(ref ZTPoint point)
        private bool EnsureNotInObstacle(out ZTPoint pathGuidePoint,ZTPoint source)
        {
            ZTPoint source = new ZTPoint(point.X, point.Y);
            pathGuidePoint = ZTPoint.Empty;
            //点是否在障碍物里
            ZTPolygon obstacle = ZTPolygon.Empty;
            for (int i = 0; i < this.HousePathInfo.Obstacles.Count; i++)
            {
                ZTPolygon temp = this.HousePathInfo.Obstacles[i];
                if (GeometryHelper.IntersectionOf(point, temp) != Intersection.None)
                if (GeoHelper.IntersectionOf(source, temp) != Intersection.None)
                {
                    obstacle = this.HousePathInfo.Obstacles[i];
                    break;
@@ -241,8 +308,21 @@
            if (obstacle.Equals(ZTPolygon.Empty))
            {
                //不在障碍物内
                pathGuidePoint = source;
                return false;
            }
            //点是否在路径导引区域
            for (int i = 0; i < this.HousePathInfo.PathGuides.Count; i++)
            {
                ZTTargetPolygon temp = this.HousePathInfo.PathGuides[i];
                if (GeoHelper.IntersectionOf(source, temp.Polygon) != Intersection.None)
                {
                    pathGuidePoint = temp.Target;
                    return true;
                }
            }
            //计算距离障碍物外最近的距离
            double distance = 0;
@@ -252,9 +332,9 @@
                if (i == 0)
                {
                    lastPoint = obstacle.Points[i];
                    distance = GeometryHelper.GetPointDistance(lastPoint, point);
                    distance = GeoHelper.GetPointDistance(lastPoint, pathGuidePoint);
                }
                double lastDistance = GeometryHelper.GetNearestDistance(new ZTLinePoint(lastPoint, obstacle[i]), point);
                double lastDistance = GeoHelper.GetNearestDistance(new ZTLinePoint(lastPoint, obstacle[i]), pathGuidePoint);
                if (lastDistance < distance)
                {
                    distance = lastDistance;
@@ -267,55 +347,55 @@
            }
            //查找最近离开障碍物的点
            ZTPoint testPoint = new ZTPoint(point.X, point.Y);
            Int32 maxDistance = Math.Max(Math.Max(point.X, this.HousePathInfo.Width - point.X), Math.Max(point.Y, this.HousePathInfo.Height - point.Y));
            ZTPoint testPoint = ZTPoint.Empty;
            Int32 maxDistance = Math.Max(Math.Max(source.X, this.HousePathInfo.Width - source.X), Math.Max(source.Y, this.HousePathInfo.Height - source.Y));
            for (int i = (Int32)distance; i < maxDistance; i++)
            {
                //下
                if (point.Y + i <= this.HousePathInfo.Height)
                if (source.Y + i <= this.HousePathInfo.Height)
                {
                    testPoint = new ZTPoint(point.X, point.Y + i);
                    if (GeometryHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    testPoint = new ZTPoint(source.X, source.Y + i);
                    if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    {
                        testPoint.Y += 10;
                        point = testPoint;
                        pathGuidePoint = testPoint;
                        break;
                    }
                }
                //右
                if (point.X <= this.HousePathInfo.Width)
                if (source.X <= this.HousePathInfo.Width)
                {
                    testPoint = new ZTPoint(point.X + i, point.Y);
                    if (GeometryHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    testPoint = new ZTPoint(source.X + i, source.Y);
                    if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    {
                        testPoint.X += 10;
                        point = testPoint;
                        pathGuidePoint = testPoint;
                        break;
                    }
                }
                //左
                if (point.X - i >= 0)
                if (source.X - i >= 0)
                {
                    testPoint = new ZTPoint(point.X - i, point.Y);
                    if (GeometryHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    testPoint = new ZTPoint(source.X - i, source.Y);
                    if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    {
                        testPoint.X -= 10;
                        point = testPoint;
                        pathGuidePoint = testPoint;
                        break;
                    }
                }
                //上
                if (point.Y - i >= 0)
                if (source.Y - i >= 0)
                {
                    testPoint = new ZTPoint(point.X, point.Y - i);
                    if (GeometryHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    testPoint = new ZTPoint(source.X, source.Y - i);
                    if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
                    {
                        testPoint.Y -= 10;
                        point = testPoint;
                        pathGuidePoint = testPoint;
                        break;
                    }
                }
@@ -327,7 +407,7 @@
        /// <summary>
        /// 初始化寻路器
        /// </summary>
        private void InitPathInfo()
        private void InitPathInfo(Int32[] withoutNumber)
        {
            this.PathFinder = new Dijkstra<ZTPoint>();
@@ -349,6 +429,39 @@
                    this.LocationDic.Add(pp.Parameter, pp.Point);
                }
            }
            //计算门朝向
            doorDirection = new Direction[this.HousePathInfo.NextGates.Count];
            for (Int32 i = 0; i < this.HousePathInfo.NextGates.Count; i++)
            {
                switch (this.HousePathInfo.NextGates[i].Parameter)
                {
                    case 0:
                        doorDirection[i] = Direction.Up;
                        break;
                    case 1:
                        doorDirection[i] = Direction.Right;
                        break;
                    case 2:
                        doorDirection[i] = Direction.Bottom;
                        break;
                    case 3:
                        doorDirection[i] = Direction.Left;
                        break;
                }
            }
            if (withoutNumber != null)
            {
                for (int i = 0; i < withoutNumber.Length; i++)
                {
                    if (!this.WithoutNumber.ContainsKey(withoutNumber[i]))
                    {
                        this.WithoutNumber.Add(withoutNumber[i], true);
                    }
                }
            }
        }
        /// <summary>
@@ -365,13 +478,13 @@
                point = this.HousePathInfo.FindPathPoints[i];
                if (Iscross(start, point))
                {
                    distance = (Int32)GeometryHelper.GetPointDistance(start, point);
                    distance = (Int32)GeoHelper.GetPointDistance(start, point);
                    this.PathFinder.AddEdge(start, point, distance);
                }
                if (Iscross(end, point))
                {
                    distance = (Int32)GeometryHelper.GetPointDistance(end, point);
                    distance = (Int32)GeoHelper.GetPointDistance(end, point);
                    this.PathFinder.AddEdge(end, point, distance);
                }
            }