| | |
| | | /// <summary> |
| | | /// 选角色时的角色选择偏移 |
| | | /// </summary> |
| | | private static ZTPoint[] RoleOffset = new ZTPoint[] { |
| | | new ZTPoint (154,225), |
| | | new ZTPoint (300,225), |
| | | new ZTPoint (443,225), |
| | | new ZTPoint (593,225), |
| | | new ZTPoint (726,225), |
| | | new ZTPoint (883,225), |
| | | private static Utility.Structs.ZTPoint[] RoleOffset = new Utility.Structs.ZTPoint[] { |
| | | new Utility.Structs.ZTPoint (154,225), |
| | | new Utility.Structs.ZTPoint (300,225), |
| | | new Utility.Structs.ZTPoint (443,225), |
| | | new Utility.Structs.ZTPoint (593,225), |
| | | new Utility.Structs.ZTPoint (726,225), |
| | | new Utility.Structs.ZTPoint (883,225), |
| | | |
| | | new ZTPoint (154,455), |
| | | new ZTPoint (300,455), |
| | | new ZTPoint (443,455), |
| | | new ZTPoint (593,455), |
| | | new ZTPoint (726,455), |
| | | new ZTPoint (883,455) |
| | | new Utility.Structs.ZTPoint (154,455), |
| | | new Utility.Structs.ZTPoint (300,455), |
| | | new Utility.Structs.ZTPoint (443,455), |
| | | new Utility.Structs.ZTPoint (593,455), |
| | | new Utility.Structs.ZTPoint (726,455), |
| | | new Utility.Structs.ZTPoint (883,455) |
| | | }; |
| | | |
| | | /// <summary> |
| | |
| | | if (result) |
| | | { |
| | | //点击切换角色按钮624,502 |
| | | G.Instance.InputControl.MoveToAndClick(new ZTPoint(this.GameRect.Start.X + 624, this.GameRect.Start.Y + 502)); |
| | | G.Instance.InputControl.MoveToAndClick(new Utility.Structs.ZTPoint(this.GameRect.Start.X + 624, this.GameRect.Start.Y + 502)); |
| | | return true; |
| | | } |
| | | G.Instance.InfoWriter("退回选择角色界面失败"); |