| | |
| | | /// <param name="confirmButtonPoint"></param> |
| | | /// <param name="gameRect"></param> |
| | | /// <returns></returns> |
| | | public static bool HasConnectIsVaildWindow(out ZTPoint confirmButtonPoint, ZTRectangle gameRect) |
| | | public static bool HasConnectIsVaildWindow(out Structs.ZTPoint confirmButtonPoint, ZTRectangle gameRect) |
| | | { |
| | | confirmButtonPoint = ZTPoint.Empty; |
| | | confirmButtonPoint = Structs.ZTPoint.Empty; |
| | | ZTRectangle tempRect = ZTRectangle.Empty; |
| | | if (!CVHelper.RectExistsArray(out tempRect, gameRect, DisconnectionWhiteText)) |
| | | { |
| | |
| | | } |
| | | } |
| | | |
| | | confirmButtonPoint = new ZTPoint(tempRect.GetCenterPoint().X, tempRect.End.Y); |
| | | confirmButtonPoint = new Structs.ZTPoint(tempRect.GetCenterPoint().X, tempRect.End.Y); |
| | | return true; |
| | | } |
| | | } |