From 5597c0b354f881994a75878731c3a02183e9c970 Mon Sep 17 00:00:00 2001
From: asmrobot <asmrobot@hotmail.com>
Date: Wed, 16 Oct 2019 00:58:07 +0000
Subject: [PATCH] format project

---
 src/RichCreator/StateMachines/KillMonsterStateMachine.cs |   32 ++++++++++++++++++++++++--------
 1 files changed, 24 insertions(+), 8 deletions(-)

diff --git a/src/RichCreator/StateMachines/KillMonsterStateMachine.cs b/src/RichCreator/StateMachines/KillMonsterStateMachine.cs
index 02d149c..b88eb92 100644
--- a/src/RichCreator/StateMachines/KillMonsterStateMachine.cs
+++ b/src/RichCreator/StateMachines/KillMonsterStateMachine.cs
@@ -33,7 +33,7 @@
     /// <summary>
     /// 杀怪状态机
     /// </summary>
-    public class KillMonsterStateMachine
+    public class KillMonsterStateMachine:StateMachineBase
     {
         private const Int32 NoMoveMaxMillSecond = 2000;//最大未移动容忍毫秒数
         private StateAction[] states;//状态动作列表
@@ -86,7 +86,7 @@
         /// <param name="cancellationToken"></param>
         /// <param name="timeoutMillSecond"></param>
         /// <returns></returns>
-        public Int32 Start(CancellationToken cancellationToken, Int32 timeoutMillSecond)
+        public ZTResult Work(CancellationToken cancellationToken, Int32 timeoutMillSecond)
         {
             DateTime expireTime = DateTime.Now.AddMilliseconds(timeoutMillSecond);
             KillMonsterStateResult result = new KillMonsterStateResult(STATE_Start, false);
@@ -107,14 +107,14 @@
                 {
                     G.Instance.DebugWriter("取消刷图");
                     this.moveState.StopMove();
-                    return JobResult.Cancel;
+                    return ZTResult.Cancel;
                 }
 
                 if (DateTime.Now > expireTime)
                 {
                     G.Instance.DebugWriter("刷图超时");
                     this.moveState.StopMove();
-                    return JobResult.Timeout;
+                    return ZTResult.Timeout;
                 }
                 if (result.NextState == STATE_Exit)
                 {
@@ -122,9 +122,9 @@
                     this.moveState.StopMove();
                     if (this.exitResult)
                     {
-                        return JobResult.Success;
+                        return ZTResult.Success;
                     }
-                    return JobResult.Failed;
+                    return ZTResult.Failed;
                     
                 }
 
@@ -154,13 +154,13 @@
                                 }
                             }, 50))
                             {
-                                return JobResult.Failed;
+                                return ZTResult.Failed;
                             }
                         }
                         if (houseIndex != this.house.Index)
                         {
                             this.moveState.StopMove();
-                            return JobResult.Success;
+                            return ZTResult.Success;
                         }
                     }                    
                 }
@@ -661,5 +661,21 @@
 
         }
         #endregion
+
+
+        /// <summary>
+        /// 杀怪状态
+        /// </summary>
+        public enum KillMonsterStates:Int32
+        {
+                FindMonster = 0,//找怪
+                PrepareReleaseSkill = 1,//释放技能预处理,计算位置
+                ReleaseSkill = 2,//释放技能
+                DetectDoorIsOpen = 3,//查找进入下一房间的门是否开了
+                MoveToDoor = 4,//移动进门
+
+                Start = 8,//开始状态 
+                Exit = 9,//完成状态
+    }
     }
 }

--
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