From 576b92fd82f568572bc4beb125fa0ba0191a602f Mon Sep 17 00:00:00 2001
From: asmrobot <asmrobot@hotmail.com>
Date: Wed, 13 Nov 2019 14:59:52 +0000
Subject: [PATCH] add map editor

---
 src/RichCreator/Maps/Test/TestMap.cs |   42 +++++++++++++++++++-----------------------
 1 files changed, 19 insertions(+), 23 deletions(-)

diff --git a/src/RichCreator/Maps/Test/TestMap.cs b/src/RichCreator/Maps/Test/TestMap.cs
index eea3855..63b8efa 100644
--- a/src/RichCreator/Maps/Test/TestMap.cs
+++ b/src/RichCreator/Maps/Test/TestMap.cs
@@ -13,29 +13,25 @@
 using System.Threading;
 using static RichCreator.Utility.CV.GroupCVHelper;
 using RichCreator.StateMachines;
+using RichCreator.Utility.Maps;
+using RichCreator.Dnf;
 
-namespace RichCreator.Maps
+namespace RichCreator.Maps.Test
 {
     /// <summary>
     /// 测试地图
     /// </summary>
     public class TestMap : MapInfo
     {
-        /// <summary>
-        /// 游戏区域
-        /// </summary>
-        public ZTRectangle GameRect { get; set; }        
+        public TestMap(ZTRectangle gameRect, CancellationToken cancelToken) :base(MapType.Test, gameRect, cancelToken)
+        {
 
-        public CancellationToken cancellationToken { get; set; }
-
+        }
+        
         private const bool isCreateGroup = true;
         
-        public override ZTResult Start(ZTRectangle gameRect, CancellationToken cancelToken, Int32 runningStep)
-        {
-            this.GameRect = gameRect;
-            this.cancellationToken = cancelToken;
-
-            WindowUtils.SetDnfToTop();
+        public override ZTResult Start(Int32 runningStep)
+        {WindowUtils.SetDnfToTop();
 
             
            
@@ -61,7 +57,7 @@
             }
             //沉默一段时间
             Thread.Sleep(50000000);
-            CloseAllAlertWindow(this.cancellationToken, this.GameRect);
+            CloseAllAlertWindow(this.CancelToken, this.GameRect);
             return ZTResult.Success;
         }
         
@@ -111,7 +107,7 @@
             //点击创建
             G.Instance.InputControl.MoveToAndClick(okButtonRect.GetCenterPoint());
             
-            bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
+            bool result = FuncUtils.TimeoutCancelableWrap(5000, this.CancelToken, () => {
                 //识别是否有我的队伍按钮
                 return GroupCVHelper.ExistsMyGroupButton(out mygroupButtonRect, this.GameRect);
             });
@@ -119,7 +115,7 @@
             {
                 G.Instance.InfoWriter("create group ok");
                 //点击组队“确定”按钮
-                result = FuncUtils.TimeoutCancelableWrap(15 * 60 * 1000,this.cancellationToken, () => {
+                result = FuncUtils.TimeoutCancelableWrap(15 * 60 * 1000,this.CancelToken, () => {
                     Utility.Structs.ZTPoint yes = Utility.Structs.ZTPoint.Empty;
                     Utility.Structs.ZTPoint no = Utility.Structs.ZTPoint.Empty;
                     bool retFind = GroupCVHelper.FindYaoqingZuduiWindow(out yes, out no, this.GameRect);
@@ -161,7 +157,7 @@
                 return true;
             }
 
-            Utility.Structs.ZTPoint searchButtonCenerPoint = searchButtonRect.GetCenterPoint();
+            ZTPoint searchButtonCenerPoint = searchButtonRect.GetCenterPoint();
             //输入组名
             G.Instance.InputControl.MoveToAndClick(new Utility.Structs.ZTPoint (searchButtonCenerPoint.X-80, searchButtonCenerPoint.Y));
             DeleteAllChar(groupName.Length + 3);
@@ -173,7 +169,7 @@
 
             //查找组项
             ZTRectangle groupItemRect = ZTRectangle.Empty;
-            bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
+            bool result = FuncUtils.TimeoutCancelableWrap(5000, this.CancelToken, () => {
                 //识别组项
                 return GroupCVHelper.FindGroupItem(out groupItemRect, this.GameRect);
             });
@@ -189,7 +185,7 @@
 
             //查找是否打开成员列表窗
             ZTRectangle joinButtonRect = ZTRectangle.Empty;
-            result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
+            result = FuncUtils.TimeoutCancelableWrap(5000, this.CancelToken, () => {
                 //识别是否打开成员列表窗
                 return GroupCVHelper.FindGroupMemberWindow(out joinButtonRect, this.GameRect);
             });
@@ -203,7 +199,7 @@
             G.Instance.InputControl.MoveToAndClick(joinButtonRect.GetCenterPoint());
 
             //查找是否已经组队成功,30秒
-            result = FuncUtils.TimeoutCancelableWrap(30000, this.cancellationToken, () => {
+            result = FuncUtils.TimeoutCancelableWrap(30000, this.CancelToken, () => {
                 //识别是否有我的队伍按钮
                 return GroupCVHelper.ExistsMyGroupButton(out mygroupButtonRect, this.GameRect);
             });
@@ -237,10 +233,10 @@
             ZTRectangle innerGroupWindowTextRect = ZTRectangle.Empty, innerSearchButtonRect = ZTRectangle.Empty, innerCreateGroupButton = ZTRectangle.Empty;
             for (int i = 0; i < 2; i++)
             {
-                CloseAllAlertWindow(this.cancellationToken, this.GameRect);
+                CloseAllAlertWindow(this.CancelToken, this.GameRect);
                 G.Instance.InputControl.PressKey(RandomUtils.KeyPressDuration, HIDCode.RightSquarebrackets);
 
-                bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
+                bool result = FuncUtils.TimeoutCancelableWrap(5000, this.CancelToken, () => {
                     //识别队伍窗
                     return GroupCVHelper.FindGroupWindow(out innerGroupWindowTextRect, out innerSearchButtonRect, out innerCreateGroupButton,out innerHasGroup, this.GameRect);
                 });
@@ -285,7 +281,7 @@
             {
                 //点击创建队伍
                 G.Instance.InputControl.MoveToAndClick(createGroupButtonRect.GetCenterPoint());
-                bool result = FuncUtils.TimeoutCancelableWrap(5000, this.cancellationToken, () => {
+                bool result = FuncUtils.TimeoutCancelableWrap(5000, this.CancelToken, () => {
                     //识别创建队伍窗
                     return GroupCVHelper.FindCreateGroupWindow(out innerCreateGroupWindowTextRect, out innerOkButtonRect, this.GameRect);
                 });

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