From 576b92fd82f568572bc4beb125fa0ba0191a602f Mon Sep 17 00:00:00 2001
From: asmrobot <asmrobot@hotmail.com>
Date: Wed, 13 Nov 2019 14:59:52 +0000
Subject: [PATCH] add map editor

---
 src/RichCreator.Utility/CV/LindongCVHelper.cs |  123 -----------------------------------------
 1 files changed, 0 insertions(+), 123 deletions(-)

diff --git a/src/RichCreator.Utility/CV/LindongCVHelper.cs b/src/RichCreator.Utility/CV/LindongCVHelper.cs
index 0c1b33a..8af72b7 100644
--- a/src/RichCreator.Utility/CV/LindongCVHelper.cs
+++ b/src/RichCreator.Utility/CV/LindongCVHelper.cs
@@ -20,130 +20,7 @@
     public class LindongCVHelper
     {
 
-        /// <summary>
-        /// 小地图怪物颜色
-        /// </summary>
-        private static ZTHsvFloatColor minMinimapMainMonsterColor = new ZTHsvFloatColor(0.054f, 0.098f, 0.896f);
-        private static ZTHsvFloatColor maxMinimapMainMonsterColor = new ZTHsvFloatColor(0.068f,   1.0f,   1.0f);
-
-        /// <summary>
-        /// 小地图主角颜色
-        /// </summary>
-        private static ZTHsvFloatColor minMinimapRoleColor = new ZTHsvFloatColor(0.508f, 0.860f, 0.731f);
-        private static ZTHsvFloatColor maxMinimapRoleColor = new ZTHsvFloatColor(0.609f, 1f    ,     1f);
-
-        /// <summary>
-        /// 小方格主角偏移
-        /// </summary>
-        private static Structs.ZTPoint[] houseRoleBlockOffset = new Structs.ZTPoint[] {
-            new Structs.ZTPoint(0,0),
-            new Structs.ZTPoint(1,0),
-            new Structs.ZTPoint(0,1),
-            new Structs.ZTPoint(1,1)
-        };
         
-        /// <summary>
-        /// 得到当前角色所在房间
-        /// </summary>
-        /// <param name="image"></param>
-        /// <param name="minMapStart"></param>
-        /// <param name="offset"></param>
-        /// <returns></returns>
-        public static bool GetCurrentHouseIndex(out Int32 houseIndex, Image<Rgb, byte> image, Structs.ZTPoint minMapStart)
-        {
-            houseIndex = -1;
-            Int32 mainMonsterHouseIndex = -1;            
-            for (int i = 0; i < 20; i++)
-            {
-                Int32 row = i / 4;
-                Int32 col = i % 4;
-
-                //目标块第一块坐标
-                Int32 x = minMapStart.X + col * 18;
-                Int32 y = minMapStart.Y + row * 18;
-
-                Structs.ZTPoint position = Structs.ZTPoint.Empty;
-                ZTRectangle limit = new ZTRectangle(x, y, x + 17, y + 17);
-                if (CVHelper.FindColorBlock(out position, image, limit, minMinimapRoleColor, maxMinimapRoleColor, houseRoleBlockOffset))
-                {
-                    houseIndex = i;
-                    return true;
-                }
-                
-                if (i == 15 )
-                {
-                    //查看,14格是否青色
-                    if (CVHelper.InRange(image.Data, x-18, y, minMinimapCurrentColor, maxMinimapCurrentColor, houseColorBlockOffset))
-                    {
-                        //是否怪物图像
-                        if (CVHelper.FindColorBlock(out position, image, limit, minMinimapMainMonsterColor, maxMinimapMainMonsterColor, houseRoleBlockOffset))
-                        {
-                            mainMonsterHouseIndex = 15;
-                            break;
-                        }
-                        return true;
-                    }
-
-                    
-                    
-                }
-            }
-            if (mainMonsterHouseIndex > -1)
-            {
-                houseIndex = mainMonsterHouseIndex;
-                return true;
-            }
-            return false;
-        }
-
-        /// <summary>
-        /// 小地图已经走过的房间颜色(青色)
-        /// </summary>
-        private static ZTHsvFloatColor minMinimapCurrentColor = new ZTHsvFloatColor(0.498, 0.998, 0.998);
-        private static ZTHsvFloatColor maxMinimapCurrentColor = new ZTHsvFloatColor(0.502, 1, 1);
-
-        /// <summary>
-        /// 小地图下一个房间的颜色(绿色)
-        /// </summary>
-        private static ZTHsvFloatColor minMinimapNextColor = new ZTHsvFloatColor(0.298, 0.998, 0.998);
-        private static ZTHsvFloatColor maxMinimapNextColor = new ZTHsvFloatColor(0.302, 1, 1);
-        /// <summary>
-        /// 小方格色块偏移
-        /// </summary>
-        private static Structs.ZTPoint[] houseColorBlockOffset = new Structs.ZTPoint[] {
-            new Structs.ZTPoint(2,2),
-            new Structs.ZTPoint(2,3),
-            new Structs.ZTPoint(15,14),
-            new Structs.ZTPoint(15,15),
-        };
-        /// <summary>
-        /// 房间是否开放
-        /// </summary>
-        /// <param name="houseIndex"></param>
-        /// <returns></returns>
-        public static bool HouseIsOpen(Image<Rgb, byte> image, Structs.ZTPoint minMapStart, Int32 houseIndex)
-        {
-            //第一块距上边15px,距左边1px
-            Int32 row = houseIndex / 4;
-            Int32 col = houseIndex % 4;
-
-            //目标块第一块坐标
-            Int32 x = minMapStart.X + col * 18;
-            Int32 y = minMapStart.Y + row * 18;
-
-            byte[,,] data = image.Data;
-            if (CVHelper.InRange(data, x, y, minMinimapNextColor, maxMinimapNextColor, houseColorBlockOffset))
-            {
-                return true;
-            }
-
-            if (CVHelper.InRange(data, x, y, minMinimapCurrentColor, maxMinimapCurrentColor, houseColorBlockOffset))
-            {
-                return true;
-            }
-            return false;
-        }
-
 
 
         private static Hsv minMonsterHsv = new Hsv(165, 247, 175);

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