From 589ed88a5924a7494e21b95b6bbff5e46ff49ddd Mon Sep 17 00:00:00 2001
From: asmrobot <asmrobot@hotmail.com>
Date: Thu, 21 Nov 2019 01:08:42 +0000
Subject: [PATCH] kalete map

---
 src/RichCreator.Utility/CV/SkillCVHelper.cs |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/src/RichCreator.Utility/CV/SkillCVHelper.cs b/src/RichCreator.Utility/CV/SkillCVHelper.cs
index 3cbedac..c985de2 100644
--- a/src/RichCreator.Utility/CV/SkillCVHelper.cs
+++ b/src/RichCreator.Utility/CV/SkillCVHelper.cs
@@ -24,6 +24,7 @@
         /// </summary>
         private static ColorArray skillTitleTextWhite = ColorArray.FromHsvFloatString(0.002f,0.002f,0.002f, "633,93,0,0,0$619,93,0,0,0$620,93,255,255,255$621,93,0,0,0$624,93,0,0,0$625,93,255,255,255$626,93,0,0,0$631,93,0,0,0$632,93,255,255,255$635,93,0,0,0$636,93,255,255,255$637,93,0,0,0$638,93,0,0,0$639,93,255,255,255$640,93,0,0,0$643,93,0,0,0$644,93,255,255,255$645,93,0,0,0$646,93,0,0,0$647,93,255,255,255$648,93,0,0,0$650,93,0,0,0$651,93,255,255,255$652,93,0,0,0$652,100,0,0,0$651,100,255,255,255$648,100,255,255,255$647,100,255,255,255$646,100,0,0,0$645,100,0,0,0$644,100,255,255,255$643,100,0,0,0$642,100,255,255,255$641,100,0,0,0$640,100,0,0,0$639,100,255,255,255$638,100,0,0,0$637,100,0,0,0$636,100,255,255,255$635,100,0,0,0$634,100,255,255,255$633,100,0,0,0$632,100,0,0,0$631,100,255,255,255$630,100,0,0,0$628,100,0,0,0$627,100,255,255,255$626,100,0,0,0$624,100,0,0,0$623,100,255,255,255$622,100,0,0,0$621,100,0,0,0$620,100,255,255,255$619,100,255,255,255$618,100,255,255,255$617,100,0,0,0$618,104,0,0,0$619,104,255,255,255$620,104,255,255,255$621,104,0,0,0$622,104,255,255,255$623,104,255,255,255$624,104,0,0,0$624,103,255,255,255$625,103,0,0,0$626,103,255,255,255$627,103,0,0,0$630,103,0,0,0$631,103,255,255,255$632,103,0,0,0$633,103,0,0,0$634,103,255,255,255$635,103,0,0,0$636,103,255,255,255$644,103,255,255,255$645,103,0,0,0$645,104,0,0,0$646,104,255,255,255$648,104,255,255,255$650,104,255,255,255$652,104,255,255,255$653,104,0,0,0");
         private static ColorArray skillTitleTextGray = ColorArray.FromHsvFloatString(0.002f, 0.002f, 0.002f, "633,103,0,0,0$619,93,0,0,0$620,93,170,170,170$621,93,0,0,0$624,93,0,0,0$625,93,170,170,170$626,93,0,0,0$631,93,0,0,0$632,93,170,170,170$633,93,0,0,0$635,93,0,0,0$636,93,170,170,170$637,93,0,0,0$638,93,0,0,0$639,93,170,170,170$640,93,0,0,0$643,93,0,0,0$644,93,170,170,170$645,93,0,0,0$646,93,0,0,0$647,93,170,170,170$648,93,0,0,0$650,93,0,0,0$651,93,170,170,170$652,93,0,0,0$652,100,0,0,0$651,100,170,170,170$649,100,170,170,170$647,100,170,170,170$646,100,0,0,0$645,100,0,0,0$644,100,170,170,170$643,100,0,0,0$642,100,170,170,170$641,100,0,0,0$640,100,0,0,0$639,100,170,170,170$638,100,0,0,0$637,100,0,0,0$636,100,170,170,170$635,100,0,0,0$634,100,170,170,170$633,100,0,0,0$632,100,0,0,0$631,100,170,170,170$630,100,0,0,0$628,100,0,0,0$627,100,170,170,170$618,104,0,0,0$619,104,170,170,170$620,104,170,170,170$621,104,0,0,0$622,104,170,170,170$623,104,170,170,170$624,104,0,0,0$626,104,0,0,0$627,104,170,170,170$628,104,170,170,170$630,104,0,0,0$631,104,170,170,170$632,104,0,0,0$633,104,170,170,170$634,103,170,170,170$635,103,0,0,0$636,103,170,170,170$637,103,0,0,0$638,103,0,0,0$638,104,170,170,170$640,104,170,170,170$641,104,0,0,0$643,104,0,0,0$644,104,170,170,170$645,104,0,0,0$646,104,170,170,170$648,104,170,170,170$650,104,170,170,170$652,104,170,170,170$653,104,0,0,0");
+
         /// <summary>
         /// lv文字
         /// </summary>
@@ -94,12 +95,12 @@
         }
 
 
-        public static bool FindCommonUpDownKey(out ZTRectangle upKeyRect, out ZTRectangle downKeyRect, ZTRectangle titleRect, ZTRectangle gameRect)
+        public static bool FindCommonUpDownKey(out ZTRectangle upKeyRect, out ZTRectangle downKeyRect,ZTRectangle gameRect)
         {
             upKeyRect = downKeyRect = ZTRectangle.Empty;
             Image<Rgb, byte> image = ScreenCapture.Instance.CaptureScreenReturnImage();
 
-            ZTRectangle updownkeylimit = new ZTRectangle(titleRect.Start.X, titleRect.Start.Y, titleRect.Start.X + 222, gameRect.End.Y);
+            ZTRectangle updownkeylimit = new ZTRectangle(gameRect.Start.X+535,gameRect.Start.Y+180,gameRect.Start.X+562,gameRect.Start.Y+535);
 
             if (!CVHelper.FindColorArray(out upKeyRect, image, upKey, updownkeylimit))
             {
@@ -355,7 +356,7 @@
             return false;
         }
 
-        private static Int32 tt = 0;
+       
         ///// <summary>
         ///// 灰色学习按钮
         ///// </summary>

--
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