From c4bd9d8c587bd1401f0fb2f60c34a4964d7afe20 Mon Sep 17 00:00:00 2001
From: asmrobot <asmrobot@hotmail.com>
Date: Sun, 27 Oct 2019 16:02:50 +0000
Subject: [PATCH] o

---
 src/RichCreator/Maps/Skills/SkillMap.cs |   81 +++++++++++++++++++++-------------------
 1 files changed, 42 insertions(+), 39 deletions(-)

diff --git a/src/RichCreator/Maps/Skills/SkillMap.cs b/src/RichCreator/Maps/Skills/SkillMap.cs
index e1163f4..b0cdd40 100644
--- a/src/RichCreator/Maps/Skills/SkillMap.cs
+++ b/src/RichCreator/Maps/Skills/SkillMap.cs
@@ -150,7 +150,7 @@
                     {
                         //如果当前选的是tp技能学习(tp技能学习的右侧滚动条跟sp右侧的不一样),则:
                         //选中sp技能学习
-                        ZTPoint spPoint = new ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
+                        Utility.Structs.ZTPoint spPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
                         G.Instance.InputControl.MoveToAndClick(spPoint);
 
                         result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
@@ -175,7 +175,7 @@
         private bool InitSkills()
         {
             //点击初始化
-            ZTPoint initButton = new ZTPoint(this.upKeyRect.Start.X - 37, this.upKeyRect.Start.Y - 86);
+            Utility.Structs.ZTPoint initButton = new Utility.Structs.ZTPoint(this.upKeyRect.Start.X - 37, this.upKeyRect.Start.Y - 86);
             G.Instance.InputControl.MoveToAndClick(initButton);
 
             //是否已打开确认对话框
@@ -188,10 +188,13 @@
                 G.Instance.DebugWriter("公告未找到");
                 return false;
             }
+
             //点击确认
             G.Instance.InputControl.Move(0, 0, true, false, false);
             Thread.Sleep(RandomUtils.MouseClickDuration);
             G.Instance.InputControl.Move(0, 0, false, false, false);
+            Thread.Sleep(1000);
+
             
             //是否已打开完毕对话框 
             result = FuncUtils.TimeoutCancelableWrap(3000, this.cancellationToken, () => {
@@ -203,7 +206,7 @@
                 return false;
             }
             //点击确认
-            ZTPoint okPosition = new ZTPoint(notificationRect.GetCenterPoint().X, notificationRect.End.Y + 70);
+            Utility.Structs.ZTPoint okPosition = new Utility.Structs.ZTPoint(notificationRect.GetCenterPoint().X, notificationRect.End.Y + 60);
             G.Instance.InputControl.MoveToAndClick(okPosition);
             Thread.Sleep(RandomUtils.G(500,800));
             return true;
@@ -243,11 +246,11 @@
         private bool SettingTopSkills()
         {
             //物理暴击
-            ZTPoint skillPoint = new ZTPoint(lvRect.End.X + 200, lvRect.Start.Y - 42);
+            Utility.Structs.ZTPoint skillPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 200, lvRect.Start.Y - 42);
             SettingSkill(skillPoint);
 
             //物理背击
-            skillPoint = new ZTPoint(lvRect.End.X + 280, lvRect.Start.Y - 42);
+            skillPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 280, lvRect.Start.Y - 42);
             SettingSkill(skillPoint);
             return true;
         }
@@ -256,28 +259,28 @@
         /// 要点的技能列表
         /// 内部为每个节所相对于节的相对位置
         /// </summary>
-        private List<ZTPoint>[] toAddLevelSkills = new List<ZTPoint>[] {
-            new List<ZTPoint> (){
-                new ZTPoint(762-346,450-237),//疾风之棍棒精通
+        private List<Utility.Structs.ZTPoint>[] toAddLevelSkills = new List<Utility.Structs.ZTPoint>[] {
+            new List<Utility.Structs.ZTPoint> (){
+                new Utility.Structs.ZTPoint(762-346,450-237),//疾风之棍棒精通
             },
-            new List<ZTPoint> (){
-                new ZTPoint(182,17),//朔风牵引
-                new ZTPoint(274,17),//流风决
-                new ZTPoint(481-251,342-262),//风鸣冲击
-                new ZTPoint(323,82),//游离之风
-                new ZTPoint(574-251,409-262),//双翼风刃
-                new ZTPoint(574-251,477-262),//风暴之眼
-                new ZTPoint(529-251,544-262),//真空旋风破
+            new List<Utility.Structs.ZTPoint> (){
+                new Utility.Structs.ZTPoint(182,17),//朔风牵引
+                new Utility.Structs.ZTPoint(274,17),//流风决
+                new Utility.Structs.ZTPoint(481-251,342-262),//风鸣冲击
+                new Utility.Structs.ZTPoint(323,82),//游离之风
+                new Utility.Structs.ZTPoint(574-251,409-262),//双翼风刃
+                new Utility.Structs.ZTPoint(574-251,477-262),//风暴之眼
+                new Utility.Structs.ZTPoint(529-251,544-262),//真空旋风破
             },
-            new List<ZTPoint> (){
-                new ZTPoint(432-251,275-329),//风暴之拳
-                new ZTPoint(479-251,342-329),//万象风龙阵
-                new ZTPoint(572-251,340-329),//御风之力
-                new ZTPoint(433-251,478-329),//风神决
-                new ZTPoint(526-251,475-329),//风卷残云
-                new ZTPoint(574-251,476-329),//游龙惊风破
-                new ZTPoint(431-251,542-329),//九霄风雷
-                new ZTPoint(663-295,545-331),//无限风域
+            new List<Utility.Structs.ZTPoint> (){
+                new Utility.Structs.ZTPoint(432-251,275-329),//风暴之拳
+                new Utility.Structs.ZTPoint(479-251,342-329),//万象风龙阵
+                new Utility.Structs.ZTPoint(572-251,340-329),//御风之力
+                new Utility.Structs.ZTPoint(433-251,478-329),//风神决
+                new Utility.Structs.ZTPoint(526-251,475-329),//风卷残云
+                new Utility.Structs.ZTPoint(574-251,476-329),//游龙惊风破
+                new Utility.Structs.ZTPoint(431-251,542-329),//九霄风雷
+                new Utility.Structs.ZTPoint(663-295,545-331),//无限风域
             }
         };
 
@@ -288,7 +291,7 @@
         private bool SettingSPSkills()
         {
             //选中sp技能学习
-            ZTPoint spPoint = new ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
+            Utility.Structs.ZTPoint spPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 55, lvRect.Start.Y - 80);
             G.Instance.InputControl.MoveToAndClick(spPoint);
 
             ZTRectangle numberLimitArea = new ZTRectangle(lvRect.Start.X-5,lvRect.End.Y,lvRect.End.X+21,lvRect.End.Y+340);
@@ -371,16 +374,16 @@
         private bool SettingTPSkills()
         {
             //选中tp技能学习
-            ZTPoint spPoint = new ZTPoint(lvRect.End.X + 253, lvRect.Start.Y - 80);
+            Utility.Structs.ZTPoint spPoint = new Utility.Structs.ZTPoint(lvRect.End.X + 253, lvRect.Start.Y - 80);
             G.Instance.InputControl.MoveToAndClick(spPoint);
 
-            ZTPoint[] skills = new ZTPoint[] {
+            Utility.Structs.ZTPoint[] skills = new Utility.Structs.ZTPoint[] {
 
-                new ZTPoint(334-296,277-251),//1.第一行第一个
-                new ZTPoint(381-296,545-251),//2.第三行第二个
-                new ZTPoint(664-296,413-251),//3.第二行倒数第三个
-                new ZTPoint(567-296,410-251),//4.第二行倒数第五个
-                new ZTPoint(758-296,411-251),//5.第二行倒数第一个
+                new Utility.Structs.ZTPoint(334-296,277-251),//1.第一行第一个
+                new Utility.Structs.ZTPoint(381-296,545-251),//2.第三行第二个
+                new Utility.Structs.ZTPoint(664-296,413-251),//3.第二行倒数第三个
+                new Utility.Structs.ZTPoint(567-296,410-251),//4.第二行倒数第五个
+                new Utility.Structs.ZTPoint(758-296,411-251),//5.第二行倒数第一个
             };
 
             for (int i = 0; i < skills.Length; i++)
@@ -397,7 +400,7 @@
         /// <returns></returns>
         private bool Studay()
         {
-            ZTPoint studayPoint = new ZTPoint(this.downKeyRect.Start.X-331,this.downKeyRect.End.Y+27);
+            Utility.Structs.ZTPoint studayPoint = new Utility.Structs.ZTPoint(this.downKeyRect.Start.X-331,this.downKeyRect.End.Y+27);
             G.Instance.InputControl.MoveToAndClick(studayPoint);
             Thread.Sleep(1000);
             //点击确认
@@ -413,7 +416,7 @@
         /// </summary>
         /// <param name="skillPoint"></param>
         /// <returns></returns>
-        private bool SettingSkill(ZTPoint skillPoint)
+        private bool SettingSkill(Utility.Structs.ZTPoint skillPoint)
         {
             //84,71
             ZTRectangle limitRect = new ZTRectangle(skillPoint.X-84,skillPoint.Y-71,skillPoint.X+84,skillPoint.Y+71);
@@ -501,7 +504,7 @@
         {
             studayTextRect = ZTRectangle.Empty;
             ZTRectangle innerstudyTextRect = ZTRectangle.Empty;
-            ZTPoint openwindowButton = new ZTPoint(this.titleRect.Start.X + 194, this.titleRect.Start.Y + 517);
+            Utility.Structs.ZTPoint openwindowButton = new Utility.Structs.ZTPoint(this.titleRect.Start.X + 194, this.titleRect.Start.Y + 517);
             for (int i = 0; i < 2; i++)
             {
                 if (this.cancellationToken.IsCancellationRequested)
@@ -575,7 +578,7 @@
                     return false;
                 }
                 //获取位置,并将鼠标移到位置,显示出技能名
-                ZTPoint studayPoint = GetStudaySkillRect(studayTextRect, i).GetCenterPoint();
+                Utility.Structs.ZTPoint studayPoint = GetStudaySkillRect(studayTextRect, i).GetCenterPoint();
                 G.Instance.InputControl.MoveTo(studayPoint.X, studayPoint.Y, false, false, false);
                 Thread.Sleep(1000);
 
@@ -590,7 +593,7 @@
                     if (skillToExpressMap.ContainsKey(skillIndex))
                     {
                         //要放到技能栏的位置
-                        ZTPoint to = GetExpressSkillRect(skillToExpressMap[skillIndex]).GetCenterPoint();
+                        Utility.Structs.ZTPoint to = GetExpressSkillRect(skillToExpressMap[skillIndex]).GetCenterPoint();
                         MoveSkill(studayPoint, to);
                         count--;
                         continue;
@@ -613,7 +616,7 @@
         /// <param name="from"></param>
         /// <param name="to"></param>
         /// <returns></returns>
-        private bool MoveSkill(ZTPoint from, ZTPoint to)
+        private bool MoveSkill(Utility.Structs.ZTPoint from, Utility.Structs.ZTPoint to)
         {
             //移动指定位置
             G.Instance.InputControl.MoveTo(from.X, from.Y, false, false, false);

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