From f25f89101a98ad815c0ae2d25e1a8dc35d53a5dd Mon Sep 17 00:00:00 2001
From: asmrobot <asmrobot@hotmail.com>
Date: Tue, 29 Oct 2019 13:55:37 +0000
Subject: [PATCH] format state machine
---
src/RichCreator/Maps/Lindong/LindongMap.cs | 132 +++++++++++++++++--------------------------
1 files changed, 53 insertions(+), 79 deletions(-)
diff --git a/src/RichCreator/Maps/Lindong/LindongMap.cs b/src/RichCreator/Maps/Lindong/LindongMap.cs
index 4e0c17e..e8d4e85 100644
--- a/src/RichCreator/Maps/Lindong/LindongMap.cs
+++ b/src/RichCreator/Maps/Lindong/LindongMap.cs
@@ -24,27 +24,27 @@
/// NextIndex=-1,完成
/// NextIndex=-2,出错
/// </summary>
- internal static MapHouse[] Houses = new MapHouse[] {
- new MapHouse (){ Index=0 ,NextIndex=1 , OpenStatusDetectIndex=1 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Right } },
- new MapHouse (){ Index=1 ,NextIndex=5 , OpenStatusDetectIndex=5 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Bottom } },
- new MapHouse (){ Index=2 ,NextIndex=1 , OpenStatusDetectIndex=1 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
- new MapHouse (){ Index=3 ,NextIndex=2 , OpenStatusDetectIndex=2 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
- new MapHouse (){ Index=4 ,NextIndex=8 , OpenStatusDetectIndex=8 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Bottom } },
- new MapHouse (){ Index=5 ,NextIndex=4 , OpenStatusDetectIndex=4 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
- new MapHouse (){ Index=6 ,NextIndex=5 , OpenStatusDetectIndex=5 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
- new MapHouse (){ Index=7 ,NextIndex=6 , OpenStatusDetectIndex=6 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
- new MapHouse (){ Index=8 ,NextIndex=12 ,OpenStatusDetectIndex=12, HouseCenterMoveLine=-148,IsEnd=false,DoorDirection=new[]{Direction.Right,Direction.Bottom } },
- new MapHouse (){ Index=9 ,NextIndex=10, OpenStatusDetectIndex=10, HouseCenterMoveLine=-300,IsEnd=false,DoorDirection=new[]{Direction.Right,Direction.Bottom } },
- new MapHouse (){ Index=10,NextIndex=14, OpenStatusDetectIndex=14, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Bottom } },
- new MapHouse (){ Index=11,NextIndex=10, OpenStatusDetectIndex=10, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
- new MapHouse (){ Index=12,NextIndex=13, OpenStatusDetectIndex=12, HouseCenterMoveLine=-220,IsEnd=false,DoorDirection=new[]{Direction.Right } },
- new MapHouse (){ Index=13,NextIndex=14, OpenStatusDetectIndex=14, HouseCenterMoveLine=-320,IsEnd=false,DoorDirection=new[]{Direction.Right } },
- new MapHouse (){ Index=14,NextIndex=15, OpenStatusDetectIndex=-1, HouseCenterMoveLine=-320,IsEnd=false,DoorDirection=new[]{Direction.Right } },
- new MapHouse (){ Index=15,NextIndex=-1, OpenStatusDetectIndex=-1, HouseCenterMoveLine=-250,IsEnd=true, DoorDirection=new[]{Direction.Right } },
- new MapHouse (){ Index=16,NextIndex=12, OpenStatusDetectIndex=12, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } },
- new MapHouse (){ Index=17,NextIndex=13, OpenStatusDetectIndex=13, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } },
- new MapHouse (){ Index=18,NextIndex=14, OpenStatusDetectIndex=14, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } },
- new MapHouse (){ Index=19,NextIndex=15, OpenStatusDetectIndex=15, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } }
+ internal static HouseInfo[] Houses = new HouseInfo[] {
+ new HouseInfo (){ Index=0 ,NextIndex=1 , OpenStatusDetectIndex=1 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Right } },
+ new HouseInfo (){ Index=1 ,NextIndex=5 , OpenStatusDetectIndex=5 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Bottom } },
+ new HouseInfo (){ Index=2 ,NextIndex=1 , OpenStatusDetectIndex=1 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
+ new HouseInfo (){ Index=3 ,NextIndex=2 , OpenStatusDetectIndex=2 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
+ new HouseInfo (){ Index=4 ,NextIndex=8 , OpenStatusDetectIndex=8 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Bottom } },
+ new HouseInfo (){ Index=5 ,NextIndex=4 , OpenStatusDetectIndex=4 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
+ new HouseInfo (){ Index=6 ,NextIndex=5 , OpenStatusDetectIndex=5 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
+ new HouseInfo (){ Index=7 ,NextIndex=6 , OpenStatusDetectIndex=6 , HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
+ new HouseInfo (){ Index=8 ,NextIndex=12 ,OpenStatusDetectIndex=12, HouseCenterMoveLine=-148,IsEnd=false,DoorDirection=new[]{Direction.Right,Direction.Bottom } },
+ new HouseInfo (){ Index=9 ,NextIndex=10, OpenStatusDetectIndex=10, HouseCenterMoveLine=-300,IsEnd=false,DoorDirection=new[]{Direction.Right,Direction.Bottom } },
+ new HouseInfo (){ Index=10,NextIndex=14, OpenStatusDetectIndex=14, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Bottom } },
+ new HouseInfo (){ Index=11,NextIndex=10, OpenStatusDetectIndex=10, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Left } },
+ new HouseInfo (){ Index=12,NextIndex=13, OpenStatusDetectIndex=12, HouseCenterMoveLine=-220,IsEnd=false,DoorDirection=new[]{Direction.Right } },
+ new HouseInfo (){ Index=13,NextIndex=14, OpenStatusDetectIndex=14, HouseCenterMoveLine=-320,IsEnd=false,DoorDirection=new[]{Direction.Right } },
+ new HouseInfo (){ Index=14,NextIndex=15, OpenStatusDetectIndex=-1, HouseCenterMoveLine=-320,IsEnd=false,DoorDirection=new[]{Direction.Right } },
+ new HouseInfo (){ Index=15,NextIndex=-1, OpenStatusDetectIndex=-1, HouseCenterMoveLine=-250,IsEnd=true, DoorDirection=new[]{Direction.Right } },
+ new HouseInfo (){ Index=16,NextIndex=12, OpenStatusDetectIndex=12, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } },
+ new HouseInfo (){ Index=17,NextIndex=13, OpenStatusDetectIndex=13, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } },
+ new HouseInfo (){ Index=18,NextIndex=14, OpenStatusDetectIndex=14, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } },
+ new HouseInfo (){ Index=19,NextIndex=15, OpenStatusDetectIndex=15, HouseCenterMoveLine=-250,IsEnd=false,DoorDirection=new[]{Direction.Up } }
};
static LindongMap()
@@ -172,16 +172,16 @@
/// <summary>
/// 小地图区域
/// </summary>
- public ZTPoint MinimapPoint = ZTPoint.Empty;
+ public Utility.Structs.ZTPoint MinimapPoint = Utility.Structs.ZTPoint.Empty;
//小地图距游戏区域的偏移
- private ZTPoint minimapPointOffset = new ZTPoint(1201, 47);
+ private Utility.Structs.ZTPoint minimapPointOffset = new Utility.Structs.ZTPoint(1201, 47);
public CancellationToken cancellationToken { get; set; }
private Int32 runningStep = RunningStep.None;
- public override bool Start(ZTRectangle gameRect, CancellationToken cancelToken,Int32 runningStep)
+ public override ZTResult Start(ZTRectangle gameRect, CancellationToken cancelToken,Int32 runningStep)
{
this.runningStep = runningStep;
this.GameRect = gameRect;
@@ -194,22 +194,22 @@
{
if (!MoveToSunan())
{
- return false;
+ return ZTResult.Failed;
}
if (!MoveToShikongzhimen())
{
- return false;
+ return ZTResult.Failed;
}
if (!MoveToChoiceTaskPage())
{
- return false;
+ return ZTResult.Failed;
}
if (!IntoTaskRoom())
{
- return false;
+ return ZTResult.Failed;
}
G.Instance.InfoWriter("成功进入副本");
@@ -220,13 +220,13 @@
//重复刷,直到疲劳值不够了
if (this.cancellationToken.IsCancellationRequested)
{
- return false;
+ return ZTResult.Cancel;
}
- bool killResult = true;
+
DateTime startHouse = DateTime.Now;
- killResult = KillMonster();
- if (killResult)
+ ZTResult killResult = KillMonster();
+ if (killResult==ZTResult.Success)
{
//捡东西
G.Instance.InputControl.PressKey(RandomUtils.KeyPressDuration, HIDCode.V);
@@ -250,7 +250,7 @@
if (pilaozhi <= 0)
{
ExitToTown();
- return true;
+ return ZTResult.Success;
}
ReplayGame();
@@ -258,10 +258,9 @@
}
else
{
- break;
+ return killResult;
}
}
- return false;
}
/// <summary>
@@ -270,7 +269,7 @@
private void ExitToTown()
{
G.Instance.DebugWriter("返回城镇");
- ZTPoint point = new ZTPoint(this.GameRect.End.X - 124, this.GameRect.Start.Y + 146);
+ Utility.Structs.ZTPoint point = new Utility.Structs.ZTPoint(this.GameRect.End.X - 124, this.GameRect.Start.Y + 146);
G.Instance.InputControl.MoveToAndClick(point);
Thread.Sleep(5000);
}
@@ -281,7 +280,7 @@
private void ReplayGame()
{
G.Instance.DebugWriter("重新挑战");
- ZTPoint point = new ZTPoint(this.GameRect.End.X - 132, this.GameRect.Start.Y + 90);
+ Utility.Structs.ZTPoint point = new Utility.Structs.ZTPoint(this.GameRect.End.X - 132, this.GameRect.Start.Y + 90);
G.Instance.InputControl.MoveToAndClick(point);
}
@@ -289,9 +288,8 @@
/// 刷房间
/// </summary>
/// <returns></returns>
- private bool KillMonster()
+ private ZTResult KillMonster()
{
- Int32 result = 0;
bool ret = false;
@@ -305,7 +303,7 @@
if (!findResult)
{
G.Instance.InfoWriter("未找到进入凛冬的文字");
- return false;
+ return ZTResult.Failed;
}
G.Instance.InfoWriter("进入凛冬");
@@ -330,24 +328,24 @@
if (!ret)
{
G.Instance.InfoWriter("未找到人物所在房间");
- break;
+ return ZTResult.Failed;
}
G.Instance.InfoWriter("进入房间->" + houseIndex.ToString());
DateTime roomStartTime = DateTime.Now;
- KillMonsterStateMachine kmsm = new KillMonsterStateMachine(Houses[houseIndex], this.MinimapPoint, this.GameRect, preHouseIndex,this.runningStep);
- result = kmsm.Start(cancellationToken, 5 * 60 * 1000);
+ KillMonsterStateMachine kmsm = new KillMonsterStateMachine(Houses[houseIndex], this.MinimapPoint, this.GameRect, preHouseIndex,this.runningStep, cancellationToken);
+ ZTResult smresult = kmsm.Work( 5 * 60 * 1000);
Int32 roomTotalSecond = (Int32)(DateTime.Now - roomStartTime).TotalSeconds;
G.Instance.InfoWriter("房间刷完,用时:" + (roomTotalSecond / 60) + "分" + (roomTotalSecond % 60) + "秒");
runningStep = RunningStep.None;
- if (result == JobResult.Success)
+ if (smresult == ZTResult.Success)
{
if (houseIndex == 15)
{
//所有房间刷完
- return true;
+ return ZTResult.Success;
}
//刷其它房间
@@ -355,11 +353,9 @@
}
else
{
- break;
+ return smresult;
}
}
-
- return false;
}
/// <summary>
@@ -371,7 +367,7 @@
bool result = FuncUtils.NoChangeRetryCallWrap(
() =>
{
-
+ WindowUtils.SetDnfToTop();
CloseAllAlertWindow(this.cancellationToken, this.GameRect);
//向下走出赛丽亚的房间 ,走向素喃
G.Instance.InputControl.PressKey(2000, HIDCode.DownArrow);
@@ -396,24 +392,6 @@
return DnfCVHelper.IsInSaiLiYaHouse(this.GameRect);
});
return result;
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
}
/// <summary>
@@ -422,15 +400,15 @@
/// <returns></returns>
private bool MoveToShikongzhimen()
{
- bool result=FuncUtils.NoChangeRetryCallWrap(() =>
+ bool result= FuncUtils.NoChangeRetryCallWrap(() =>
{
//打开地图
- ZTPoint mapButtonPosition = new ZTPoint(this.GameRect.End.X - 14, this.GameRect.Start.Y + 16);
+ Utility.Structs.ZTPoint mapButtonPosition = new Utility.Structs.ZTPoint(this.GameRect.End.X - 14, this.GameRect.Start.Y + 16);
G.Instance.InputControl.MoveToAndClick(mapButtonPosition);
Thread.Sleep(1000);
-
+
//点到副本之前的地图
- ZTPoint mapPrePosition = new ZTPoint(this.GameRect.Start.X + 382, this.GameRect.Start.Y + 252);
+ Utility.Structs.ZTPoint mapPrePosition = new Utility.Structs.ZTPoint(this.GameRect.Start.X + 382, this.GameRect.Start.Y + 252);
G.Instance.InputControl.MoveToAndClick(mapPrePosition);
//关闭地图框
@@ -561,7 +539,7 @@
return true;
}
- G.Instance.InputControl.MoveToAndClick(new ZTPoint(this.GameRect.Start.X + 508, this.GameRect.Start.Y + 552));
+ G.Instance.InputControl.MoveToAndClick(new Utility.Structs.ZTPoint(this.GameRect.Start.X + 508, this.GameRect.Start.Y + 552));
Thread.Sleep(5000);
image = ScreenCapture.Instance.CaptureScreenReturnImage();
if (LindongCVHelper.GetChoiceLingdongNandu(out nandu, image, this.GameRect))
@@ -646,7 +624,6 @@
if (!result)
{
- //todo:remove
G.Instance.InfoWriter("装备文字未取到");
return false;
}
@@ -654,7 +631,7 @@
//开始点,每格步进30
- ZTPoint startPoint = new ZTPoint( equipmentTextRect.End.X-30,equipmentTextRect.End.Y+9);
+ Utility.Structs.ZTPoint startPoint = new Utility.Structs.ZTPoint( equipmentTextRect.End.X-30, equipmentTextRect.End.Y+9);
List<Int32> points = DnfCVHelper.GetEquipmentIndexs(startPoint);
for (int i = 0; i < points.Count; i++)
@@ -665,9 +642,9 @@
int col = index % 8;
int x = col * 30+15;
int y = row * 30+15;
-
+
//点窗格
- G.Instance.InputControl.MoveToAndClick(new ZTPoint(startPoint.X+x,startPoint.Y+y));
+ G.Instance.InputControl.MoveToAndClick(new Utility.Structs.ZTPoint(startPoint.X + x, startPoint.Y + y));
Thread.Sleep(500);
//点确定
G.Instance.InputControl.Move(0, 0, true, false, false);
@@ -680,8 +657,5 @@
G.Instance.InputControl.PressKey(RandomUtils.KeyPressDuration, HIDCode.Escape);
return true;
}
-
-
-
}
}
--
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