using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RichCreator.Utility.Dnf { /// /// 移动意图 /// public enum MoveIntent { None,//没移动 AttackMove,//去攻击 FindRoleMove,//找主角 PickupMove,//去拾取 ToLoop,//移至巡逻点 EntryDoor//进门 } }