using RichCreator.Utility.Utilitys;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RichCreator.Utility.Structs
{
///
/// 线
///
public struct ZTLinePoint:IEquatable
{
public static ZTLinePoint Empty;
public ZTLinePoint(ZTPoint p1, ZTPoint p2)
{
this.P1 = p1;
this.P2 = p2;
}
public ZTPoint P1;
public ZTPoint P2;
public Int32 GetDistance()
{
return (Int32)GeoHelper.GetPointDistance(this.P1, this.P2);
}
public Int32 X1
{
get { return P1.X; }
set { P1.X = value; }
}
public Int32 X2
{
get { return P2.X; }
set { P2.X = value; }
}
public Int32 Y1
{
get { return P1.Y; }
set { P1.Y = value; }
}
public Int32 Y2
{
get { return P2.Y; }
set { P2.Y = value; }
}
public bool Equals(ZTLinePoint other)
{
if ((this.P1.Equals(other.P1) && this.P2.Equals(other.P2)) || (this.P1.Equals(other.P2) && this.P2.Equals(other.P1)))
{
return true;
}
return false;
}
}
}