using RichCreator.Utility.Structs;
using RichCreator.Jobs.StateMachines;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RichCreator.Maps
{
///
/// 房间信息
///
public class MapHouse
{
///
/// 房间编号
///
public Int32 Index { get; set; }
///
/// 下一房间编号
///
public Int32 NextIndex { get; set; }
///
/// 判断下一房间是否打开索引
///
public Int32 OpenStatusDetectIndex { get; set; }
///
/// 门的位置
///
public Direction[] DoorDirection { get; set; }
///
/// 技能队列
///
public SkillQueue Skills { get; set; }
///
/// 房间的Y轴中间线,为负值,代表从游戏框向上移的像素值
///
public Int32 HouseCenterMoveLine { get; set; }
///
/// 是否为结束房间
///
public bool IsEnd { get; set; }
}
}