using RichCreator.Utility.Structs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RichCreator.Utility.Skills;
using RichCreator.Utility.InputControl;
using RichCreator.Utility.PathFinding;
using RichCreator.Utility.Utilitys;
namespace RichCreator.Utility.Maps
{
///
/// 房间信息
///
public class HouseInfo
{
public HouseInfo(HousePathInfo houseInfo)
{
this.HousePathInfo = houseInfo;
InitPathInfo(null);
}
public HouseInfo(Int32 index,MapType mapType,bool isEnd, HIDCode[] skills,Int32[] withoutNumber)
{
this.Index = index;
this.MapType = mapType;
this.IsEnd = isEnd;
Skills = new SkillQueue();
for (int i = 0; skills!=null&&i < skills.Length; i++)
{
Skills.EnQueue(false,skills[i]);
}
if (index < 0)
{
throw new ArgumentOutOfRangeException("houseIndex");
}
try
{
this.HousePathInfo = HousePathInfo.From(this.MapType, index);
}
catch (Exception e)
{
throw e;
}
InitPathInfo(withoutNumber);
}
///
/// 房间编号
///
public Int32 Index { get; set; }
private Direction[] doorDirection = null;
///
/// 门的位置
/// todo:cacel
///
public Direction[] DoorDirection
{
get
{
return doorDirection;
}
}
///
/// 技能队列
///
public SkillQueue Skills { get; set; }
///
/// 是否为结束房间
///
public bool IsEnd { get; set; }
///
/// 地图类型
///
public MapType MapType { get; set; }
///
/// 房间信息
///
public HousePathInfo HousePathInfo { get; private set; }
///
/// 路径查找器
///
private Dijkstra PathFinder { get; set; }
///
/// 定位字典
///
private Dictionary LocationDic = new Dictionary();
///
/// 排除数字
///
public Dictionary WithoutNumber = new Dictionary();
///
/// 屏幕坐标转地图坐标
///
///
///
///
///
public ZTPoint ScreenToMapCoordinate(ZTPoint screenCoordinate,ParametersPoint locationCoor)
{
if (!LocationDic.ContainsKey(locationCoor.Parameter))
{
throw new ArgumentOutOfRangeException("不存在的定位点,parameter:" + locationCoor.Parameter.ToString());
}
//目标屏幕坐标+(定位点地图坐标-定位点屏幕坐标)
return screenCoordinate.Add(LocationDic[locationCoor.Parameter].Sub(locationCoor.Point));
}
///
/// 地图坐标转屏幕坐标
///
///
///
///
///
public ZTPoint MapToScreenCoordinate(ZTPoint mapCoordinate, ParametersPoint locationCoor)
{
if (!LocationDic.ContainsKey(locationCoor.Parameter))
{
throw new ArgumentOutOfRangeException("不存在的定位点,parameter:" + locationCoor.Parameter.ToString());
}
//目标地图坐标-(定位点地图坐标-定位点屏幕坐标)
return mapCoordinate.Sub(LocationDic[locationCoor.Parameter].Sub(locationCoor.Point));
}
///
/// 两点之间寻路
///
///
///
public List FindPath(ZTPoint start, ZTPoint end)
{
if (start.Equals(end))
{
return new List();
}
//查询两点间是否连通
if (Iscross(start, end))
{
//两点直接连通
return new List() { end };
}
//确保两点不在障碍物里
ZTPoint startPathGuid = ZTPoint.Empty;
ZTPoint endPathGuid = ZTPoint.Empty;
bool inObstacle = EnsureNotInObstacle(out startPathGuid, start);
inObstacle = EnsureNotInObstacle(out endPathGuid, end) || inObstacle;
//查询两点间是否连通
if (inObstacle && Iscross(startPathGuid, endPathGuid))
{
//两点直接连通
List points = new List();
if (!start.Equals(startPathGuid))
{
points.Add(startPathGuid);
}
if (!end.Equals(endPathGuid))
{
points.Add(endPathGuid);
}
points.Add(end);
return points;
}
//把两点添加到寻路网中
AddConnectivityEdgeToFinder(startPathGuid, endPathGuid);
//寻路,组合路径
List paths = this.PathFinder.ShortestPath(startPathGuid, endPathGuid);
//去除寻路网中
RemoveStartAndEndVerticeFromFinder(endPathGuid, endPathGuid);
//生成的路径不包含第一个点,拟如果第一个点是路径引导,则加入路径
if (!start.Equals(startPathGuid))
{
paths.Insert(0, startPathGuid);
}
//如果最后一个点是路径引导点,测加上终点
if (!end.Equals(endPathGuid))
{
paths.Add(end);
}
return paths;
}
///
/// 是否在下一关进门点区域内
///
///
///
///
public bool IsInNextGatePoint(out ParametersPoint nextGatePoint, ZTPoint rolePosition)
{
nextGatePoint = ParametersPoint.Empty;
const Int32 X_OFFSET = 5;
const Int32 Y_OFFSET = 5;
for (Int32 i = 0; i < this.HousePathInfo.NextGates.Count; i++)
{
ParametersPoint nextGate = this.HousePathInfo.NextGates[i];
if (GeoHelper.IsInRect(rolePosition, new ZTRectangle(nextGate.Point.X- X_OFFSET, nextGate.Point.Y- Y_OFFSET, nextGate.Point.X+ X_OFFSET, nextGate.Point.Y+ Y_OFFSET)))
{
nextGatePoint = nextGate;
return true;
}
}
return false;
}
///
/// 获取指定方向的进门点
///
///
///
public ZTPoint GetNextGatePoint(Direction dir)
{
int dirNumber = 0;
switch (dir)
{
case Direction.Up:
dirNumber = 0;
break;
case Direction.Right:
dirNumber = 1;
break;
case Direction.Bottom:
dirNumber = 2;
break;
case Direction.Left:
dirNumber = 3;
break;
}
for (int i = 0; i < this.HousePathInfo.NextGates.Count; i++)
{
if (dirNumber == this.HousePathInfo.NextGates[i].Parameter)
{
return this.HousePathInfo.NextGates[i].Point;
}
}
throw new ArgumentOutOfRangeException("house index:" + this.Index.ToString() + ",direction :" + dir.ToString() + " is not exists!~");
}
///
/// 判断两点间是否连通
///
///
///
///
private bool Iscross(ZTPoint start, ZTPoint end)
{
for (int i = 0; i < this.HousePathInfo.Obstacles.Count; i++)
{
Intersection interSection = GeoHelper.IntersectionOf(new ZTLinePoint(start, end), this.HousePathInfo.Obstacles[i]);
if (interSection != Intersection.None)
{
return false;
}
}
return true;
}
///
/// 是否在障碍物里,如果在障碍物里则返回最近的不在障碍物点
///
///
/// true:在障碍物,false:不在障碍物里
private bool EnsureNotInObstacle(out ZTPoint pathGuidePoint,ZTPoint source)
{
pathGuidePoint = ZTPoint.Empty;
//点是否在障碍物里
ZTPolygon obstacle = ZTPolygon.Empty;
for (int i = 0; i < this.HousePathInfo.Obstacles.Count; i++)
{
ZTPolygon temp = this.HousePathInfo.Obstacles[i];
if (GeoHelper.IntersectionOf(source, temp) != Intersection.None)
{
obstacle = this.HousePathInfo.Obstacles[i];
break;
}
}
if (obstacle.Equals(ZTPolygon.Empty))
{
//不在障碍物内
pathGuidePoint = source;
return false;
}
//点是否在路径导引区域
for (int i = 0; i < this.HousePathInfo.PathGuides.Count; i++)
{
ZTTargetPolygon temp = this.HousePathInfo.PathGuides[i];
if (GeoHelper.IntersectionOf(source, temp.Polygon) != Intersection.None)
{
pathGuidePoint = temp.Target;
return true;
}
}
//计算距离障碍物外最近的距离
double distance = 0;
ZTPoint lastPoint = ZTPoint.Empty;
for (int i = 0; i < obstacle.Points.Length; i++)
{
if (i == 0)
{
lastPoint = obstacle.Points[i];
distance = GeoHelper.GetPointDistance(lastPoint, pathGuidePoint);
}
double lastDistance = GeoHelper.GetNearestDistance(new ZTLinePoint(lastPoint, obstacle[i]), pathGuidePoint);
if (lastDistance < distance)
{
distance = lastDistance;
}
if (distance <= 0)
{
distance = 0;
break;
}
}
//查找最近离开障碍物的点
ZTPoint testPoint = ZTPoint.Empty;
Int32 maxDistance = Math.Max(Math.Max(source.X, this.HousePathInfo.Width - source.X), Math.Max(source.Y, this.HousePathInfo.Height - source.Y));
for (int i = (Int32)distance; i < maxDistance; i++)
{
//下
if (source.Y + i <= this.HousePathInfo.Height)
{
testPoint = new ZTPoint(source.X, source.Y + i);
if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
{
testPoint.Y += 10;
pathGuidePoint = testPoint;
break;
}
}
//右
if (source.X <= this.HousePathInfo.Width)
{
testPoint = new ZTPoint(source.X + i, source.Y);
if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
{
testPoint.X += 10;
pathGuidePoint = testPoint;
break;
}
}
//左
if (source.X - i >= 0)
{
testPoint = new ZTPoint(source.X - i, source.Y);
if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
{
testPoint.X -= 10;
pathGuidePoint = testPoint;
break;
}
}
//上
if (source.Y - i >= 0)
{
testPoint = new ZTPoint(source.X, source.Y - i);
if (GeoHelper.IntersectionOf(testPoint, obstacle) == Intersection.None)
{
testPoint.Y -= 10;
pathGuidePoint = testPoint;
break;
}
}
}
return true;
}
///
/// 初始化寻路器
///
private void InitPathInfo(Int32[] withoutNumber)
{
this.PathFinder = new Dijkstra();
//添加寻路路径
ZTLinePoint line;
for (int i = 0; i < this.HousePathInfo.FindPathLines.Count; i++)
{
line = this.HousePathInfo.FindPathLines[i];
this.PathFinder.AddEdge(line.P1, line.P2, line.GetDistance());
}
//定位点添加到字典
for (int i = 0; i < this.HousePathInfo.LocationPoints.Count; i++)
{
ParametersPoint pp = this.HousePathInfo.LocationPoints[i];
if (!this.LocationDic.ContainsKey(pp.Parameter))
{
this.LocationDic.Add(pp.Parameter, pp.Point);
}
}
//计算门朝向
doorDirection = new Direction[this.HousePathInfo.NextGates.Count];
for (Int32 i = 0; i < this.HousePathInfo.NextGates.Count; i++)
{
switch (this.HousePathInfo.NextGates[i].Parameter)
{
case 0:
doorDirection[i] = Direction.Up;
break;
case 1:
doorDirection[i] = Direction.Right;
break;
case 2:
doorDirection[i] = Direction.Bottom;
break;
case 3:
doorDirection[i] = Direction.Left;
break;
}
}
if (withoutNumber != null)
{
for (int i = 0; i < withoutNumber.Length; i++)
{
if (!this.WithoutNumber.ContainsKey(withoutNumber[i]))
{
this.WithoutNumber.Add(withoutNumber[i], true);
}
}
}
}
///
/// 向查找器中添加起点和终点可连通的边
///
///
///
private void AddConnectivityEdgeToFinder(ZTPoint start, ZTPoint end)
{
Int32 distance = 0;
ZTPoint point;
for (int i = 0; i < this.HousePathInfo.FindPathPoints.Count; i++)
{
point = this.HousePathInfo.FindPathPoints[i];
if (Iscross(start, point))
{
distance = (Int32)GeoHelper.GetPointDistance(start, point);
this.PathFinder.AddEdge(start, point, distance);
}
if (Iscross(end, point))
{
distance = (Int32)GeoHelper.GetPointDistance(end, point);
this.PathFinder.AddEdge(end, point, distance);
}
}
}
///
/// 从查找器中移除起点和终点
///
///
///
private void RemoveStartAndEndVerticeFromFinder(ZTPoint start, ZTPoint end)
{
this.PathFinder.RemoveEdge(start);
this.PathFinder.RemoveEdge(end);
}
}
}