using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RichCreator.Jobs.StateMachines { /// /// 杀怪状态结果 /// public struct KillMonsterStateResult { public KillMonsterStateResult(byte nextState,bool refreshScreen) { this.NextState = nextState; this.RefreshScreen = refreshScreen; } /// /// 下一状态 /// public byte NextState; /// /// 刷新屏幕 /// public bool RefreshScreen; } }