using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RichCreator.Jobs.StateMachines
{
///
/// 杀怪状态结果
///
public struct KillMonsterStateResult
{
public KillMonsterStateResult(byte nextState,bool refreshScreen)
{
this.NextState = nextState;
this.RefreshScreen = refreshScreen;
}
///
/// 下一状态
///
public byte NextState;
///
/// 刷新屏幕
///
public bool RefreshScreen;
}
}