using RichCreator.Utility.Structs; using RichCreator.Jobs.StateMachines; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RichCreator.Maps { /// /// 房间信息 /// public class HouseInfo { /// /// 房间编号 /// public Int32 Index { get; set; } /// /// 下一房间编号 /// public Int32 NextIndex { get; set; } /// /// 判断下一房间是否打开索引 /// public Int32 OpenStatusDetectIndex { get; set; } /// /// 门的位置 /// public Direction[] DoorDirection { get; set; } /// /// 技能队列 /// public SkillQueue Skills { get; set; } /// /// 房间的Y轴中间线,为负值,代表从游戏框向上移的像素值 /// public Int32 HouseCenterMoveLine { get; set; } /// /// 是否为结束房间 /// public bool IsEnd { get; set; } } }