using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace RichCreator.Utility { public sealed class Utils { /// /// 得到屏幕大小 /// /// /// public static void GetWindowSize(out Int32 width, out Int32 height) { GetWindowSize(GetDesktopWindow(), out width, out height); } /// /// 得到屏幕大小 /// /// /// private static void GetWindowSize(IntPtr hWnd, out Int32 width, out Int32 height) { Rect windowRect = new Rect(); GetWindowRect(hWnd, ref windowRect); width = windowRect.right - windowRect.left; height = windowRect.bottom - windowRect.top; } /// /// 获取颜色 /// /// 鼠标相对于显示器的坐标X /// 鼠标相对于显示器的坐标Y /// public static Color GetColor(int x, int y) { byte r = 0; byte g = 0; byte b = 0; GetColor(x, y, out r, out g, out b); Color color = Color.FromArgb(r, g, b); return color; } /// /// 获取颜色 /// /// /// /// public static System.Windows.Media.Color GetWPFColor(Int32 x, Int32 y) { byte r = 0; byte g = 0; byte b = 0; GetColor(x, y, out r, out g, out b); System.Windows.Media.Color color = System.Windows.Media.Color.FromArgb(0xff,r, g, b); return color; } /// /// 获取颜色 /// /// /// /// /// /// public static void GetColor(Int32 x, Int32 y, out byte r, out byte g, out byte b) { IntPtr hdc = GetDC(IntPtr.Zero); uint pixel = GetPixel(hdc, x, y); ReleaseDC(IntPtr.Zero, hdc); r = (byte)(pixel & 0x000000FF); g = (byte)((pixel & 0x0000FF00) >> 8); b = (byte)((pixel & 0x00FF0000) >> 16); } /// /// Num Lock是否打开 /// /// public static bool NumLockIsOn() { return (((ushort)GetKeyState(0x90)) & 0xffff) != 0; } /// /// CapsLock是否打开 /// /// public static bool CapsLockIsOn() { return (((ushort)GetKeyState(0x14)) & 0xffff) != 0; } /// /// ScrollLock是否打开 /// /// public static bool ScrollLockIsOn() { return (((ushort)GetKeyState(0x91)) & 0xffff) != 0; ; } /// /// 得到当前鼠标位置 /// /// /// public static void GetCursorPoint(out Int32 x, out Int32 y) { Utils.MarshalPoint point = new Utils.MarshalPoint();//必须用与之相兼容的结构体,类也可以 Utils.GetCursorPos(ref point);//获取当前鼠标坐标 x = point.X; y = point.Y; } #region DLL Import [DllImport("user32.dll")] internal static extern IntPtr GetDesktopWindow(); /// /// 获取指定窗口的设备场景 /// /// 将获取其设备场景的窗口的句柄。若为0,则要获取整个屏幕的DC /// 指定窗口的设备场景句柄,出错则为0 [DllImport("user32.dll")] private static extern IntPtr GetDC(IntPtr hwnd); public const int SRCCOPY = 0x00CC0020; // BitBlt dwRop parameter [DllImport("gdi32.dll")] internal static extern bool BitBlt(IntPtr hObject, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hObjectSource, int nXSrc, int nYSrc, int dwRop); [DllImport("gdi32.dll")] internal static extern IntPtr CreateCompatibleBitmap(IntPtr hDC, int nWidth, int nHeight); [DllImport("gdi32.dll")] internal static extern IntPtr CreateCompatibleDC(IntPtr hDC); [DllImport("gdi32.dll")] internal static extern bool DeleteDC(IntPtr hDC); [DllImport("gdi32.dll")] internal static extern bool DeleteObject(IntPtr hObject); [DllImport("gdi32.dll")] internal static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject); [DllImport("user32.dll")] internal static extern IntPtr GetWindowDC(IntPtr hWnd); [DllImport("user32.dll")] internal static extern IntPtr ReleaseDC(IntPtr hWnd, IntPtr hDC); [DllImport("user32.dll")] internal static extern IntPtr GetWindowRect(IntPtr hWnd, ref Rect rect); [DllImport("user32.dll", EntryPoint = "GetCursorPos")]//获取鼠标坐标 internal static extern int GetCursorPos(ref MarshalPoint point); [DllImport("user32.dll", EntryPoint = "WindowFromPoint")]//指定坐标处窗体句柄 internal static extern int WindowFromPoint(int x, int y); /// /// 在指定的设备场景中取得一个像素的RGB值 /// /// 一个设备场景的句柄 /// 逻辑坐标中要检查的横坐标 /// 逻辑坐标中要检查的纵坐标 /// 指定点的颜色 [DllImport("gdi32.dll")] private static extern uint GetPixel(IntPtr hdc, int x, int y); //控制键CapLocks状态的API函数 [DllImport("user32.dll")] static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, UIntPtr dwExtraInfo); /// /// 取得键状态的API函数 /// /// /// [DllImport("user32.dll",CharSet = CharSet.Auto,ExactSpelling = true,CallingConvention = CallingConvention.Winapi)] public static extern short GetKeyState(int keyCode); [StructLayout(LayoutKind.Sequential)]//定义与API相兼容结构体,实际上是一种内存转换 internal struct MarshalPoint { public int X; public int Y; } [StructLayout(LayoutKind.Sequential)] internal struct Rect { public int left; public int top; public int right; public int bottom; } #endregion } }