asmrobot
2019-10-14 730fe7ea65bcadbe235e40bb54b2410d14495267
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace RichCreator.Jobs.StateMachines
{
    /// <summary>
    /// 杀怪状态结果
    /// </summary>
    public struct KillMonsterStateResult
    {
        public KillMonsterStateResult(byte nextState,bool refreshScreen)
        {
            
            this.NextState = nextState;
            this.RefreshScreen = refreshScreen;
        }
        
        /// <summary>
        /// 下一状态
        /// </summary>
        public byte NextState;
 
        /// <summary>
        /// 刷新屏幕
        /// </summary>
        public bool RefreshScreen;
        
 
 
 
    }
}