using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RichCreator.Jobs.StateMachines
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{
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/// <summary>
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/// 杀怪状态结果
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/// </summary>
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public struct KillMonsterStateResult
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{
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public KillMonsterStateResult(byte nextState,bool refreshScreen)
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{
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this.NextState = nextState;
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this.RefreshScreen = refreshScreen;
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}
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/// <summary>
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/// 下一状态
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/// </summary>
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public byte NextState;
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/// <summary>
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/// 刷新屏幕
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/// </summary>
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public bool RefreshScreen;
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}
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}
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