o
asmrobot
2019-10-27 c4bd9d8c587bd1401f0fb2f60c34a4964d7afe20
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using RichCreator.Utility.Structs;
using RichCreator.Jobs.StateMachines;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
 
namespace RichCreator.Maps
{
    /// <summary>
    /// 房间信息
    /// </summary>
    public class HouseInfo
    {
        /// <summary>
        /// 房间编号
        /// </summary>
        public Int32 Index { get; set; }
 
        /// <summary>
        /// 下一房间编号
        /// </summary>
        public Int32 NextIndex { get; set; }
 
        /// <summary>
        /// 判断下一房间是否打开索引
        /// </summary>
        public Int32 OpenStatusDetectIndex { get; set; }
 
        /// <summary>
        /// 门的位置
        /// </summary>
        public Direction[] DoorDirection { get; set; }
 
        /// <summary>
        /// 技能队列
        /// </summary>
        public SkillQueue Skills { get; set; }
 
        /// <summary>
        /// 房间的Y轴中间线,为负值,代表从游戏框向上移的像素值
        /// </summary>
        public Int32 HouseCenterMoveLine { get; set; }
 
 
        /// <summary>
        /// 是否为结束房间
        /// </summary>
        public bool IsEnd { get; set; }
 
 
    }
}